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#1
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Dynamis-Xarcabard
Attention!!! Updated strategies located here.
![]() General Strategy: 1. Upon entering Dynamis-Xarcabard proceed west to the opening and hug the right wall until the cermet barrier is visible and follow the barrier to POINT 1 as marked on the map. When hugging the wall be EXTREMELY CAREFUL that you do not stray from the wall in order to prevent aggroing the first visible set of eyes as that statue is a fake. 2. Once everyone has arrived at Point 1 the puller will pull the set of eyes guarding the first time extension statue taking care to lead them in a path such that the demons they summon do not link to the other eyes scattered around the map. The group will sleep the demons and their pets and defeat the eyes first as they cannot be slept and use Level 5 petrify and BLM spells. Note: This pull can be made with a suicide. Tombstone Prototype gives 30 minute time extension when defeated. If done with a suicide, the suicide puller can run southeast and die safely near the wall out of other mobs aggro range. ![]() 3. The group will then move along to the next cermet barrier and then to Point 2 where the next time extension statue is. Everyone will use Poison Potions here to avoid being slept by the next set of eyes. Black mages should be sure to stand back and stun any eyes they notice casting -ga 3 or other high damage spells. Note: This pull can be made with a suicide pull. The Icon Prototype gives a 30 minute time extension but only spawns when the original 2 Vanguard Eyes are defeated. In order to do this pull the suicider will need to aggro the eyes then two other pullers will need to pull the 2 original eyes to the group. Eyes need to be killed quickly before suicided eyes return and link with the Icon Prototype. The suicider can run a great distance west without aggroing anything. 4. Once the eyes and time extension statue have been defeated, proceed north past the cermet barrier at H-8 to the mountain. Once again hug the wall in order to avoid aggroing the vanguard eye. Proceed along the mountain to the clearing where the puller will then pull the eyes at Point B to get the 3rd time extension statue. Note: If the southern most Vanguard Eye is pulled from the Southeast then the other 2 Eyes will not link. Be careful that no one accidently aggros them and that none of the spawned mobs wander that way and link them. ![]() 5. Once the enemies at Point B are defeated the puller will pull the NM's at Point 3 first pulling the eye directly Southeast of the rock platform so they do not link when NMs are pulled. The NM's will be kited by plds & nins and bound/gravitied by rdms & blms while the eyes are killed. Binders will need to announce if something is bound so people can get out of the range of the bound NM's. The NM's for Point 3 are: Duke Berith – Red Mage Count Zaebos – Warrior Marquis Decarabia – Bard 6. Upon defeating the first set of NM's the group will move to the area on the map centered between Point's 4, 5 & 6. and defeat the set of NM's at Point 4. NM's for Point 4 are: Duke Gomory – Monk Marquis Andras – Beastmaster Prince Seere – White Mage 7. After defeating the NM's at Point 4 the group will remain there while the puller brings the set of NM's at Point 5 to the group. NM's for Point 5 are: Marquis Orias – Black Mage Marquis Gamygyn – Ninja Duke Scox – Dark knight Note: Special care will need to be taken to stun Gamygyn when he starts getting low on HP to try to keep him from blowing up. Mages who can't stun should stand back to avoid unnessesary casualties. 8. After defeating the NM's from Point 5 the main group will still remain while the puller proceeds to Point 6 and brings the NM's to the main group. NM's for Point 6 are: Marquis Nebiros – Summoner Count Raum – Thief Marquis Sabnak – Paladin ![]() 9. After defeating the NM's from Point 6 the main group will proceed to Point 7 and defeat the final set of demon NM's. NM's for Point 7 are: Count Vine – samurai Marquis Cimeries – ranger King Zagan – dragoon Note: After defeating the final set of NM's you will recieve a message and the special Weapon NM's needed for the final relic weapon upgrade will spawn. Note: When the final NM is defeated the Statue Prototpye in the middle of F-8 will spawn and gives a 30 minute time extension. The replica along the wall South East of the time extension does not give time. It however is useful to pull and kill for HP refil during the next fight... 10. After defeating the final set of NM's the group will proceed to the open area between Point 7 and Point 8. Point 8 has a wall of 6 eyes guarding the final time extension statue. The puller will pull the Eye furthest south. Poison Potions should be used here due to the large number of eyes and Kindred Black Mages. Note: In order to make this a much more manageable pull a secondary suicide puller should pull the 3rd eye from the North as soon as they see the southern most eye has been pulled then head East and die before getting to any other mobs. If done properly only half the mobs from this eye wall will go to the main camp. 11. Upon defeating the last of the monsters and the final time extension statue the group will proceed down the ledge to the path towards Castle Zvahl and prepare for the Vanguard Dragons. Melees will stand at the base of the cliff and and engage the dragons as they are pulled to the group and mages will stand at the top of the cliff to avoid their numerous devastating attacks including the AOE Body Slam. Care must be taken for mages to not pull hate on the dragons or they will come up the cliff and may use Body Slam. Stunning them as they are being fought is also a good idea. 12. Once all Vanguard Dragon's are defeated the group will move up towards the castle and prepare for Ying and Yang. The group will be split into half. One half will engage Ying and the other half will engage Yang. The dragons must be killed nearly simultaneously or the remaining dragon may resummon his defeated twin. Upon defeating Ying and Yang the group will recover and melees will begin sleeping TP with Opo-opo necklace and sleeping potions and everyone will use their reraise items and food and prepare for the the Dynamis Lord. -The Dynamis Lord - ![]() Puller will announce 2 minutes before they make pull then another warning before pull is made. Everyone should buff up at the 2 minute warning, use food, then use poison at 30 seconds to go, and should not be resting. Positioning for the Dynamis Lord is indicated on the map above. Order of events once everyone has TP and is in position: 1 - Everyone buffs up, uses reraise item or spell, then uses poison pot. 2 - Dynamis Lord is pulled. A summoner can carbuncle pull easily and get a good distance on Dynamis Lord preventing him from doing any gas that may hit bystanders. When DL is pulled no one should be resting or casting anything and it is imperative that no one does anything to DL until chainspell stun begins. 3 - One Paladin will be assigned to position dynamis lord with provoke and invincible as indicated on map so that mages can cast on him from above when it is time to start casting. 4 - RDM/DRKs will begin chainspell/stun order. The next RDM/DRK in the order should begin stunning before the previous RDM is done. 5 - Melee will now be given the signal to rush in and burn their TP, use their Icarus wing, ws again, then use 2 hour if applicable. Rangers can use barrage to get an extra ws in before 2 hour. 6 - Once weapon skills start going off, BLMs will be given the signal to use elemental seal/thundaga 3 then unload their best spells as quickly as possible 7 - Dynamis Lord dies! 8 - If the Dynamis Lord is not defeated during the chainspell phase, the next course of action is the zombie phase. Tanks will do everything they can to keep the DL occupied and from returning to the castle or regenning HP and they will take turns using invincible in a predetermined order. Melees will reraise if they are KOd then go sleep TP again and run to the DL and use ws as soon as they have 100 TP. Black mages will not stop nuking until they die and then will reraise and wait for their elemental seal recast timers to recharge as they recover MP, then nuke him again preferebly when elemental seal is up. Notes: If DL completely loses hate he will regen at an extremely high rate making the fight virtually impossible to win. Melees (especially high DD melees) should be put in parties with a Bard for soul voice and double minuet. All Black Mages should be in the same alliance if possible to better organize what they are doing. One Bard should be assigned to soul voice threnody DL for the initial Thundaga 3. White Mages really cant keep someone alive who is being attacked by Dynamis Lord by curing. The most important job of WHM here is to raise people who had reraise dispelled as quickly as possible and to cure people when weakness wears off. -Ying and Yang- About a minute and 30 seconds into the fight the Dynamis Lord will resummon Ying and Yang. Designated ninjas must provoke them and run them away as far as they can. Due to the fact that their hate is also somewhat tied to the Dynamis Lord they may only follow a kiter for a brief time and will need to be provoked again. Black Mages should not use ga spells on DL when Ying and Yang are in range. Some might suggest that using ga is fine because it will kill Ying and Yang pretty quickly however when one of the dragons is dead and DL summons copies of himself the copies have been observed by this linkshell to not despwan until Ying and Yang are resummoned thus making the fight virtually impossible to win. Dynamis Lord TP abilities: Mana Storm – area MP absorption (only used during high HP) Transfusion – area HP absorption (only used during high HP) Dynamic Assault – single target physical attack Violent Rupture – area physical damage with knockback and strong gravity Oblivion Smash – area physical damage Tera Slash – cone attack physical damage Dynamic Implosion – area physical damage and stun effect Dynamis Lord spells: Bindga Slowga Silencega Dispelga Breakga Sleepga Elemental -ga 3 spells Death Dynamis Lord 2 hour abilities: Mighty Strikes Blood Weapon Hundred Fists Chainspell Most images taken from http://www.geocities.co.jp/SiliconV...ff_xarc_01.html Supplies Needed: Opo-opo Necklace - anyone using TP 12 Sleeping Potions - anyone using TP 12 Poison Potions - everyone Re-raise Item - anything so that you can re-raise yourself Icarus Wing Eye Drops - If applicable Echo Drops - If applicable Food - Good food is a must for Dynamis Lord Mob Location Map: ![]() Items in Yellow are incomplete. Please post any corrections you may find and I will update the map. Numbers on map coincide with numbers below: 1 Incomplete List Vanguard Eye x 4 Dummy Replica 2 Tombstone Prototype - 30 minute time extension Vanguard Eye x 4 Kindred Beastmaster x 3 Kindred Dark Knight x 3 Kindred Paladin x 3 3 Vanguard Eye x 8 Icon Prototype - 30 minute time extension that spawns when original two Eyes are defeated 4 Vanguard Eye (Right when facing North) Kindred Black Mage Kindred Dark Knight Kindred Ninja Vanguard Eye (Middle one) Kindred Paladin Kindred Summoner Kindred Thief Vanguard Eye (Left when facing North) Kindred Dragoon Kindred Ranger Kindred Samurai 5 vanguard Eye Kindred Beastmaster Kindred Dark Knight Kindred Paladin Kindred Ranger 6 Vanguard Eye x 3 Duke Berith - RDM Count Zaebos - WAR Marquis Decarabia - BRD 7 Vanguard Eye x 3 Duke Gomory - MNK Marquis Andras - BST Prince Seere - WHM 8 Vanguard Eye x 3 Marquis Orias - BLM Marquis Gamygyn - NIN Duke Scox - DRK 9 Vanguard Eye x 3 Marquis Nebiros - SMN Count Raum - THF Marquis Sabnak - PLD 10 Vanguard Eye x 3 Count Vine - SAM Marquis Cimeries - RNG King Zagan - DRG 11 Statue Prototype - 30 minute time extension that spawns after all NMs from 6-10 are defeated 12 Replica 13 Statue Prototype - 30 minute time extension that spawns when all 6 Vanguard Eyes have been defeated (Vanguard Eyes listed in order from Southern most to Northern most) Vanguard Eye Kindred Black Mage Kindred White Mage Vanguard Eye Kindred Black Mage Kindred White Mage Vanguard Eye Kindred Black Mage Kindred White Mage Vanguard Eye Kindred Dragoon x 2 Vanguard Eye Kindred Dark Knight x 2 Vanguard Eye Kindred Paladin x 2 14 Vanguard Eye (Northern) Kindred Bard Kindred Red Mage Kindred Warrior Vanguard Eye (Southern) Kindred Beastmaster Kindred Monk Kindred White Mage 15 Vanguard Eye x 3 Kindred Bard x 2 Kindred Monk Kindred Warrior x 2 Kindred White Mage 16 Vanguard Eye x 2 Kindred Bard x 2 Kindred Red Mage x 2 Kindred White Mage x 2 17 Vanguard Eye x 2 Kindred Bard x 2 Kindred Dark Knight x 4 18 Incomplete List Vanguard Eye 19 Incomplete List Vanguard Eye 20 Incomplete List Vanguard Eye x 2 21 Incomplete List Replica 22 Incomplete List Vanguard Eye x 2 23 Incomplete List Vanguard Eye X 3 Kindred Dragoon Kindred Ninja x 2 Kindred Paladin 24 Incomplete List Vanguard Eye x 4 25 Incomplete List Vanguard Eye x 2 26 Incomplete List Vanguard Eye x 2 27 Incomplete List Vanguard Eye x 2 28 Vanguard Eye x 5 Kindred Black Mage x 2 Kindred Monk x 2 Kindred Red Mage x 2 Kindred Thief x 4 Kindred Warrior x 2 Kindred White Mage x 2 29 Vanguard Eye (Northern) Kindred Black Mage Kindred Dark Knight x 3 Vanguard Eye (Southern) Kindred Black Mage Kindred Samurai x 3 30 Incomplete List Vanguard Eye x 5 31 Incomplete List Replica Vanguard Eye x 3 32 Vanguard Eye x 3 Kindred Black Mage x 2 Kindred Red Mage x 2 Kindred Warrior x 4 33 Vanguard Eye (Southern) Kindred Monk Kindred Thief Vanguard Eye (Middle) Kindred Monk Kindred Thief Vanguard Eye (Northern) Kindred White Mage x 2 34 Incomplete List Vanguard Eye x 2 35 Replica 36 Incomplete List Vanguard Eye x 3 37 Incomplete List Vanguard Eye x 3 38 Vanguard Eye Kindred Dragoon Kindred Ninja Kindred Samurai Kindred Summoner 39 Vanguard Eye Kindred Bard Kindred Dragoon Kindred Ninja Kindred Samurai Kindred Summoner 40 Vanguard Eye Kindred Bard Kindred Beastmaster Kindred Dark Knight Kindred Paladin Kindred Ranger 41 Icon Prototype Vanguard Eye x 4 Kindred Bard x 2 Kindred Beastmaster x 4 Kindred Monk x 2 Kindred Ninja x 2 Kindred Summoner x 2 Kindred White Mage x 2 42 Vanguard Eye x 6 Kindred Black Mage x 2 Kindred Monk x 2 Kindred Red Mage x 2 Kindred Thief x 2 Kindred Warrior x 2 Kindred White Mage x 2 43 Vanguard Eye (Northern) Kindred Bard Kindred Warrior x 2 Vanguard Eye (Southern) Kindred Bard Kindred Monk x 2 44 Vanguard Eye (Northern) Kindred Bard Kindred Warrior x 2 Vanguard Eye (Southern) Kindred Bard Kindred Monk x 2 45 Vanguard Eyes listed from West to East Vanguard Eye Kindred Ranger x 3 Vanguard Eye Kindred Thief x 3 Vanguard Eye Kindred Samurai x 3 Vanguard Eye Kindred Ranger Kindred Thief 46 Vanguard Eye x 4 Kindred Black Mage x 4 Kindred Ranger x 4 47 Vanguard Eye x 3 Kindred Ninja Kindred Ranger x 2 Kindred Samurai x 3 Kindred Thief 48 Incomplete List Vanguard Eye x 3 49 Incomplete List Vanguard Eye x 3 50 Incomplete List Replica Vanguard Eye x 4 51 Incomplete List Vanguard Eye x 2 52 Vanguard Dragon x 10 53 Ying Yang 54 Dynamis Lord Special Thanks to: Cyrus for writing the original walk-through Teorem for adding some details FiraX for adding some good strategy for smaller groups Wizerd for adding some good strategy points Zaitsev for his eye wall pull strategy Thanks to ImageShack for Free Image Hosting Edit: 8/1/05 - added special attacks section from info provided by Teorem Edit: 8/2/05 - added more notes from Teorem about special mob attacks Edit: 8/13/05 - moved mob list to new thread Edit: 8/14/05 - moved drops list to new thread Edit: 4/8/06 - complete revamp of strategy and added mob location map Last edited by Izzy; 10-02-2008 at 04:09 PM. |
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#2
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Vanguard Eye abilties:
Airy Shield - Arrow Shield (ranged attack immunity) Binding Wave - area Bind Blind Eye - damage, Blind Eyes On Me - damage Hypnosis - Sleep (hits conic area in front) Level 5 Petrify - area Petrify (PCs with a level of a multiple of 5) Magic Barrier - Magic Shield (magic attack immunity) Mind Break - area Max MP Down Vanguard Eye notes: Vanguard Eyes cannot be silenced or slept. Kindred abilities: Condemnation - damage (hits conic area in front) Demonic Howl - area slow (can be cancelled/overwritten by Haste) Hecatomb Wave - damage, Blind Quadrastrike - damage (usually 4 critical hits) Soul Drain - HP drain Kindred notes: Kindred NMs cannot be slept. Vanguard Dragon abilities: Chaos Blade - damage, area Curse Body Slam - damage Heavy Stomp - damage, area Paralyze Petro Eyes - area Petrify Ying/Yang abilities: all Vanguard Dragon abilities Flame Breath - fire elemental damage Lodesong (Ying) - area Graviga Poison Breath - poison (50HP/3s) Voidsong (Yang) - area Dispelga Wind Breath - wind elemental damage Edit 0: forgot to add a couple things... Last edited by Teorem; 08-01-2005 at 05:47 PM. |
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#3
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This guide is a godsend. Friday night was my linkshells first shot at dynamis xarcabard, and since we were able to move through the area so well with this guide, we took a crack at DL for shits and giggles. Took him down to 75% with no more preparation other than, rest to full. With none of our rdms subbing drk at the time and only 44 members, i think we did well. We also got a sweet piece of pld af2, no more af, but it will come. Really looking forward to taking a serious shot at him in a few weeks once weve gotten a few more lvls/merits and more familiar with the zone. Thanks again for the guide, its not often a linkshell will share their tactics with the world.
peace, Bigrougabagel, Leviathan server-EntropyX |
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#4
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Updated!
4/8/06 |
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#5
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The ninja spell Suiton can be used to further lower DL's resistance to
thunder(it stacks with threnody) and can easily be used once a ninja has used its tp. |
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#6
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Map location 48
Mobs appear to be:
48 Vanguard Eye x3 Kindred Thief x3-4 Kindred Ninja x3-4 Additionally there were two other demons, Drg and Drk standing to the east, between #48 and the first timestone at #2 that were spawned before the pull. Our other puller attempted to bring the drg and drk separate from the three eyes, however the demons were very slow to respond and he ended up getting them all. He sac'd off a few while we handled the rest. Hence, I'm a little unsure about the exact number of each type. Fatman's mob lists have proved extremely beneficial to us throughout the last two years. In thanks, I'd like to help flesh out the unknowns still if possible. ~Tory HongKongSupermarket -Sylph |
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#7
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Updated strategies located here: http://www.dynamisbums.com/strategy/xar.html
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![]() Izzy - FFXI - Phoenix WHM/BLM/SMN/NIN/PLD |
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