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Thread: Dynamis Mob Guide

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    Dynamis Mob Guide

    Dynamis-Bastok
    Vanguard Beasttender
    Type: Quadav
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

    Vanguard Constable
    Type: Quadav
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Vanguard Defender
    Type: Quadav
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.

    Vanguard Drakekeeper
    Type: Quadav
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.

    Vanguard Hatamoto
    Type: Quadav
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:


    Vanguard Kusa
    Type: Quadav
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure

    Vanguard Mason
    Type: Quadav
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Vanguard Militant
    Type: Quadav
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists

    Vanguard Minstrel
    Type: Quadav
    Job: Bard
    Special Ability: Soulvoice
    Notes:

    Vanguard Protector
    Type: Quadav
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting

    Vanguard Purloiner
    Type: Quadav
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.

    Vanguard Thaumaturge
    Type: Quadav
    Job: Black Mage
    Special Ability: Manafont
    Notes: : Keep silenced and stun to interrupt casting

    Vanguard Undertaker
    Type: Quadav
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times

    Name: Vanguard Vigilante
    Type: Quadav
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Vanguard Vindicator
    Type: Quadav
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Adamantking Effigy
    Type: Replica
    Job: None
    Special Ability: None
    Notes:

    Effigy Shield
    Type: Replica
    Job: None
    Special Ability: None
    Notes:

    Vanguard's Avatar
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.

    Vanguard's Scorpion
    Type: Scorpion
    Job: Beastmaster's Pet
    Special Ability: Breakga
    Notes: Keep silenced, BLM nuke after Beasttender is dead.

    Vanguard's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: Breath Attack
    Notes: Kill after Drakekeeper is dead

    Aa'Nya Dismantler
    Type: Quadav
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Be'Ebo Tortoisdriver
    Type: Quadav
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Located at B-6 just before going down ramp that leads to Alchemy Guild

    Gi'Pha Manameister
    Type: Quadav
    Job: Black Mage
    Special Ability: Manafont
    Notes: Located in front of Alchemy Guild

    Gu'Nhi Noondozer
    Type: Quadav
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Located just south of Alchemy guild

    Ko'Dho Cannonball
    Type: Quadav
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Located at zone to Bastok Mines

    Ze'Vho Fallsplitter
    Type: Quadav
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Located at zone to Zehrun Mines

    Gu'Dha Effigy
    Type: Replica
    Job: Boss
    Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
    Notes: Spawns at zone to North Gustaburg after trigger NMs are defeated

    Dynamis-Beaucedine

    All Vanguard mobs from 4 city zones can be found here

    Ascetox Ratgums
    Type: Goblin
    Job: Black Mage
    Special Ability: Manafont
    Notes: Located at H-9
    Be'Zhe Keeprazor

    Type: Quadav
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Located at I-9


    Bhuu Wjato the Firepool
    Type: Yagudo
    Job: Black Mage
    Special Ability: Manafont
    Notes: Spawns from replica Dynamis Icon at I-8

    Bordox Kittyback
    Type: Goblin
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes: Located at H-9

    Brewnix Bittypupils
    Type: Goblin
    Job: White Mage
    Special Ability: Benediction
    Notes:

    Caa Xaza the Madpiercer
    Type: Yagudo
    Job: Red Mage
    Special Ability: Chainspell
    Notes: Spawns from replica Dynamis Icon at I-8

    Cobraclaw Buchzvotch
    Type: Orc
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Located at K-8

    Deathcaller Bidfbid
    Type: Orc
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Located at H-10

    De'Bho Pyrohand
    Type: Quadav
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Effigy

    Drakefeast Wubmfub
    Type: Orc
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Dralkix Scalecrust
    Type: Goblin
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Located at H-8

    Droprix Granitepalms
    Type: Goblin
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Located at G-9

    Elvaanlopper Grokdok
    Type: Orc
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Foo Peku the Bloodcloak
    Type: Yagudo
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Located at I-8

    Ga'Fho Venomtouch
    Type: Quadav
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Effigy

    Galkarider Retzpratz
    Type: Orc
    Job: Ranger
    Special Ability: Eagle Eye shot
    Notes: Located at K-8

    Gibbeerox Pimplebeak
    Type: Goblin
    Job: Red Mage
    Special Ability: Chainspell
    Notes: Located at I-7

    Go'Tyo Magenapper
    Type: Quadav
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes:

    Gu'Khu Dukesniper
    Type: Quadav
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Gu'Nha Wallstormer
    Type: Quadav
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Guu Waji the Peacher
    Type: Yagudo
    Job: Paladin
    Special Ability: Invincible
    Notes: Spawns from replica Dynamis Icon at I-8

    Heavymail Djidzbad
    Type: Orc
    Job: Paladin
    Special Ability: Invincible
    Notes: Located at G-10

    Hee Mida the Meticulous
    Type: Yagudo
    Job: Unknown
    Special Ability: ???
    Notes: Located at H-9

    Humegutter Adzjbadj
    Type: Orc
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Jeunoraider Gepkzip
    Type: Orc
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes:

    Ji'Fhu Infiltrator
    Type: Quadav
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Located at I-8

    Ji'Khu Towercleaver
    Type: Quadav
    Job: Unknown
    Special Ability: ???
    Notes:

    Knii Hoqo the Bisector
    Type: Yagudo
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:

    Koo Saxu the Everfasta Dismantler
    Type: Yagudo
    Job: White Mage
    Special Ability: Benediction
    Notes: Spawns from replica Dynamis Icon at I-8

    Kuu Xuka the Nimble
    Type:Yagudo
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: Spawns from replica Dynamis Icon at I-8

    Lockbuster Zapdjipp
    Type: Orc
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Located at K-8

    Maa Zaua tha Wyrmkeeper
    Type: Yagudo
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Located at H-9

    Mi'Rhe Whisperblade
    Type: Quadav
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes: Located at J-9

    Mithraslaver Debhabob
    Type: Orc
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Moltenox Stubthumbs
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Statue at I-8

    Morblox Chubbychin
    Type: Goblin
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Spawns from replica near Dynamis Statue at I-8

    Mu'Gha Legionkiller
    Type: Quadav
    Job: Paladin
    Special Ability: Invincible
    Notes: Located at H-9

    Na'Hya Floodmaker
    Type: Quadav
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Located at G-10

    Nee Huxa the Judgmental
    Type: Yagudo
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica Dynamis Icon at I-8

    Nu'Bhi Spiraleye
    Type: Quadav
    Job: Bard
    Special Ability: Soulvoice
    Notes: Located at J-9

    Puu Timu the Phantasma
    Type: Yagudo
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Located at G-10

    Routsix Rubbertendon
    Type: Goblin
    Job: Beastmaster
    Special Ability: Familiar
    Notes: ???

    Ruffbix Jumbolobes
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Statue at I-8

    Ryy Qihi the Idolrobber
    Type: Yagudo
    Job: Thief
    Special Ability: Perfect Dodge
    Notes:

    Shisox Widebrow
    Type: Goblin
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes: Located at H-7

    Skinmask Ugghfogg
    Type: Orc
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Located at G-10

    Slinkix Trufflesniff
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Statue at I-8

    So'Gho Adderhandler
    Type: Quadav
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Spawns from replica near Dynamis Effigy

    Soo Jopo the Fiendking
    Type: Yagudo
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Located at H-9

    So'Zho Metalbender
    Type: Quadav
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Effigy

    Spinalsucker Galflmall
    Type: Orc
    Job: Red Mage
    Special Ability: Chainspell
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Swypestix Tigershins
    Type: Goblin
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: Located at H-8

    Ta'Hya Gallanthunter
    Type: Quadav
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Located at I-8

    Taruroaster Biggsjig
    Type: Orc
    Job: Black Mage
    Special Ability: Manafont
    Notes: Located at G-10

    Tocktix Thinlids
    Type: Goblin
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Ultrasonic Zeknajak
    Type: Orc
    Job: Bard
    Special Ability: Soulvoice
    Notes:

    Whistrix Toadthroat
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Spawns from replica near Dynamis Statue at I-8

    Wraithdancer Gidnod
    Type: Orc
    Job: White Mage
    Special Ability: Benediction
    Notes: Spawns from replica near Dynamis Tombstone at J-9

    Xaa Chau the Roctalon
    Type: Yagudo
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Located at G-9

    Xhoo Fuza the Sublime
    Type: Yagudo
    Job: Bard
    Special Ability: Soulvoice
    Notes: Located at H-10

    Angra Mainyu
    Type: Ahriman
    Job: Boss
    Special Ability:
    Notes: Located at J-5

    Fire Pukis
    Type: Dragon
    Job: Guardian of Angra Mainyu
    Special Ability: Body Slam (AoE heavy damage), Fire Breath
    Notes: Will attack anyone who attacks Angra Mainyu

    Poison Pukis
    Type: Dragon
    Job: Guardian of Angra Mainyu
    Special Ability: Body Slam (AoE heavy damage), Poison Breath
    Notes: Will attack anyone who attacks Angra Mainyu

    Petro Pukis
    Type: Dragon
    Job: Guardian of Angra Mainyu
    Special Ability: Body Slam (AoE heavy damage), Petro Breath
    Notes: Will attack anyone who attacks Angra Mainyu

    Wind Pukis
    Type: Dragon
    Job: Guardian of Angra Mainyu
    Special Ability: Body Slam (AoE heavy damage), Wind Breath
    Notes: Will attack anyone who attacks Angra Mainyu

    Vanguard Eye
    Type: Ahriman
    Job: Magic-User
    Special Ability: See list below
    Notes: Can cast Slowga, Sleepga 2, Level 3 ga spells, Ancient Magic, immune to silence and sleep, spawn Hydras when first attacked

    Shadow type mobs can not be slept but can be bound

    Dagourmarche
    Type: Shadow
    Job: Beastmaster, Dragoon, or Summoner
    Special Ability: Blind, Stun, TP Drain, Drown?
    Notes: Spawns at G-9 tower when Vanguard Eye at F-7 is defeated

    Goublefaupe
    Type: Shadow
    Job: Bard, Black Mage, or White Mage
    Special Ability: Blind, Stun, TP Drain, Drown?
    Notes: Spawns at H-8 tower when Vanguard Eye at F-7 is defeated

    Mildaunegeux
    Type: Shadow
    Job: Monk, Ninja, or Samurai
    Special Ability: Blind, Stun, TP Drain, Drown?
    Notes: Spawns at H-10 tower when Vanguard Eye at F-7 is defeated

    Quiebitiel
    Type: Shadow
    Job: Paladin, Red Mage, Warrior
    Special Ability: Blind, Stun, TP Drain, Drown?
    Notes: Spawns at I-7 tower when Vanguard Eye at F-7 is defeated

    Velosareon
    Type: Shadow
    Job: Dark Knight, Ranger, Thief
    Special Ability: Blind, Stun, TP Drain, Drown?
    Notes: Spawns at J-8 tower when Vanguard Eye at F-7 is defeated

    Dagour's Elemental
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times

    Dagourmarche's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: ???
    Notes: Kill after Dagourmarche is dead

    Hydra Bard
    Type: Shadow
    Job: Bard
    Special Ability: Soulvoice
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Beastmaster
    Type: Shadow
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Black Mage
    Type: Shadow
    Job: Black Mage
    Special Ability: Manafont
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Dark Knight
    Type: Shadow
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Dragoon
    Type: Shadow
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Monk
    Type: Shadow
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Ninja
    Type: Shadow
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Paladin
    Type: Shadow
    Job: Paladin
    Special Ability: Invincible
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Ranger
    Type: Shadow
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Red Mage
    Type: Shadow
    Job: Red Mage
    Special Ability: Chainspell
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Samurai
    Type: Shadow
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Summoner
    Type: Shadow
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Thief
    Type: Shadow
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Spawn when Vanguard Eye is attacked

    Hydra Warrior
    Type: Shadow
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Spawn when Vanguard Eye is attacked

    Hydra White Mage
    Type: Shadow
    Job: White Mage
    Special Ability: Benediction
    Notes: Spawn when Vanguard Eye is attacked

    Hydra's Elemental
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times

    Hydra's Hound
    Type: Hound
    Job: Beastmaster's Pet
    Special Ability: ???
    Notes: Kill after Hydra Beastmaster is dead

    Hydra's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: ???
    Notes: Kill after Hydra Dragoon is dead

    Dynamis-Jeuno:
    Vanguard Alchemist
    Type: Goblin
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Vanguard Ambusher
    Type: Goblin
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Vanguard Armorer
    Type: Goblin
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.

    Vanguard Dragontamer
    Type: Goblin
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.

    Vanguard Enchanter
    Type: Goblin
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting

    Vanguard Hitman
    Type: Goblin
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure

    Vanguard Maestro
    Type: Goblin
    Job: Bard
    Special Ability: Soulvoice
    Notes:

    Vanguard Necromancer
    Type: Goblin
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times

    Vanguard Pathfinder
    Type: Goblin
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

    Vanguard Pitfighter
    Type: Goblin
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists

    Vanguard Ronin
    Type: Goblin
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:

    Vanguard Shaman
    Type: Goblin
    Job: Black Mage
    Special Ability: Manafont
    Notes: : Keep silenced and stun to interrupt casting

    Vanguard Smithy
    Type: Goblin
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Vanguard Tinkerer
    Type: Goblin
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Vanguard Welldigger
    Type: Goblin
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.

    Goblin Replica
    Type: Replica
    Job: None
    Special Ability: None
    Notes:

    Goblin Statue
    Type: Replica
    Job: White Mage
    Special Ability: None
    Notes:

    Vanguard's Avatar
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.

    Vanguard's Slime
    Type: Slime
    Job: Beastmaster's Pet
    Special Ability: Paralyzega
    Notes: Keep silenced, BLM nuke after Pathfinder is dead.

    Vanguard's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: Breath Attack
    Notes: Kill after Dragontamer is dead

    Anvlix Sootwrists
    Type: Goblin
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Spawns near 4 way intersection in front of palace after Goblin Golem is killed.

    Bandrix Rockjaw
    Type: Goblin
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Spawns in front of palace

    Blazox Boneybod
    Type: Goblin
    Job: Beastmaster
    Special Ability: Familiar
    Notes:

    Bootrix Jaggedelbow
    Type: Goblin
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Spawns in front of palace after Goblin Golem is killed

    Buffrix Eargone
    Type: Goblin
    Job: Paladin
    Special Ability: Invincible
    Notes: Spawns near trees SE of Auction House up the small flight of stairs

    Cloktix Longnail
    Type: Goblin
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Spawns in fountain area in front of Bastok embassy

    Distilix Stickytoes
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Spawns near 4 way intersection in front of palace after Goblin Golem is killed.

    Elixmix Hooknose
    Type: Goblin
    Job: Red Mage or White Mage (casts Paralyze)
    Special Ability: ???
    Notes: Spawns at Auction House

    Eremix Snottynostril
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes:

    Gabblox Magpietongue
    Type: Goblin
    Job: Red Mage
    Special Ability: Chainspell
    Notes: Spawns in fountain area in front of Windurst embassy

    Hermitrix Toothrot
    Type: Goblin
    Job: Black Mage
    Special Ability: Manafont
    Notes: Spawns just south west after climbing the stairs directly in front of entrance

    Humnox Drumbelly
    Type: Goblin
    Job: Bard
    Special Ability: Soulvoice
    Notes: Spawns near trees SE of Auction House up the small flight of stairs

    Jabkix Pigeonpecs
    Type: Goblin
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

    Karashix Swollenskull
    Type: Goblin
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes: Spawns inside palace on second floor after Goblin Statue is killed

    Kikklix Longlegs
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes:

    Lurklox Dhalmelneck
    Type: Goblin
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes: Spawns at bottom of stairs inside palace

    Mobpix Mucousmouth
    Type: Goblin
    Job: Unknown
    Special Ability: ???
    Notes: Pops at top of steps in front of mog house after boss pull

    Morgmox Moldnoggin
    Type: Goblin
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Spawns at entrance to Upper Jeuno

    Mortilox Wartpaws
    Type: Goblin
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Spawns at auction house after trigger replica below auction house is killed

    Rutrix Hamgams
    Type: Goblin
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Spawns inside palace on second floor after Goblin Statue is killed

    Scruffix Shaggychest
    Type: Goblin
    Job: Unkown
    Special Ability: ???
    Notes:

    Smeltix Thickhide
    Type: Goblin
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

    Snypestix Eaglebeak
    Type: Goblin
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: Spawns in front of palace after Goblin Statue is killed

    Sparkspox Sweatbrow
    Type: Goblin
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes: Spawns in front of steps directly in front of Auction House

    Ticktox Beadyeyes
    Type: Goblin
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes: Spawns behind palace

    Trailblix Goatmug
    Type: Goblin
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Spawns below Auction House

    Tufflix Loglimbs
    Type: Goblin
    Job: Paladin
    Special Ability: Invincible
    Notes: Spawns in fountain area in front of Sandoria embassy

    Wasabix Callusdigit
    Type: Goblin
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

    Wyrmwix Snakespecs
    Type: Goblin
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Spawns at top of steps directly in front of entrance

    Goblin Golem
    Type: Replica
    Job: Boss, White Mage
    Special Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
    Notes:

    Dynamis-Sandoria:
    Vanguard Amputator:
    Type: Orc
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Vanguard Backstabber
    Type: Orc
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure


    Vanguard Bugler
    Type: Orc
    Job: Bard
    Special Ability: Soul Voice
    Notes:


    Vanguard Dollmaster
    Type: Orc
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times.


    Vanguard Footsoldier
    Type: Orc
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:


    Vanguard Grappler
    Type: Orc
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists


    Vanguard Gutslasher
    Type: Orc
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:


    Vanguard Hawker
    Type: Orc
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning.


    Vanguard Impaler
    Type: Orc
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.


    Vanguard Mesmerizer
    Type: Orc
    Job: Black Mage
    Special Ability: Manafont
    Notes: Keep silenced and stun to interrupt casting.


    Vanguard Neckchopper
    Type: Orc
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:


    Vanguard Pillager
    Type: Orc
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.


    Vanguard Predator
    Type: Orc
    Job: Ranger
    Special Ability: Eagle Eye shot
    Notes:


    Vanguard Trooper
    Type: Orc
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.


    Vanguard Vexer
    Type: Orc
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting


    Serjeant Tombstone
    Type: Replica
    Job: Black Mage
    Special Ability: Physical Damage + Stun TP Attack
    Notes: Stun to interrupt casting.


    Warchief Tombstone
    Type: Replica
    Job: Red Mage
    Special Ability: Physical Damage + Stun TP Attack
    Notes: Stun to interrupt casting.


    Vanguard's Avatar
    Type: Avatar
    Job: Dollmaster's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.


    Vanguard's Hecteyes
    Type: Hecteyes
    Job: Hawker's Pet
    Special Ability: Dispelga
    Notes: Keep silenced, BLM nuke after Hawker is dead.


    Vanguard's Wyvern
    Type: Wyvern
    Job: Impaler's Pet
    Special Ability: Breath Attacks
    Notes: Kill after Impaler is dead


    Battlechoir Gitchfotch
    Type: Orc
    Job: Bard
    Special Ability: Soulvoice, Charmga TP Attack
    Notes: Spawns when Boss is pulled


    Reapertongue Gadgquok
    Type: Orc
    Job: Summoner
    Special Ability: Astral Flow, Charmga TP Attack
    Notes: Trigger NM, always summons Leviathan


    Soulsender Fugbrag
    Type: Orc
    Job: Bard
    Special Ability: Soulvoice, Charmga TP Attack
    Notes: Spawns when Boss is pulled


    Voidstreaker Butchnotch
    Type: Orc
    Job: Ninja
    Special Ability: Mijin Gajure, Charmaga TP Attack
    Notes: Time extension NM.


    Wyrmgnasher Bjakdek
    Type: Orc
    Job: Dragoon
    Special Ability: Call Wyvern, Charmga TP Attack
    Notes: Trigger NM.


    Overlord's Tombstone
    Type: Replica
    Job: Boss
    Special Ability: Death, Gravityga, Bindga, Sleepga
    Notes:


    Dynamis-Windurst:
    Vanguard Assassin
    Type: Yagudo
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure

    Vanguard Chanter
    Type: Yagudo
    Job: Bard
    Special Ability: Soulvoice
    Notes:

    Vanguard Exemplar
    Type: Yagudo
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.

    Vanguard Inciter
    Type: Yagudo
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Vanguard Liberator
    Type: Yagudo
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.

    Vanguard Ogresoother
    Type: Yagudo
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

    Vanguard Oracle
    Type: Yagudo
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times

    Vanguard Partisan
    Type: Yagudo
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.

    Vanguard Persecutor
    Type: Yagudo
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:

    Vanguard Prelate
    Type: Yagudo
    Job: Black Mage
    Special Ability: Manafont
    Notes: : Keep silenced and stun to interrupt casting

    Vanguard Priest
    Type: Yagudo
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Vanguard Salvager
    Type: Yagudo
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Vanguard Sentinel
    Type: Yagudo
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists

    Vanguard Skirmisher
    Type: Yagudo
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Vanguard Visionary
    Type: Yagudo
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting

    Avatar Icon
    Type: Replica
    Job: None
    Special Ability: AoE Stun, Curse TP attack
    Notes: These Replicas have red eyes

    Avatar Idol
    Type: Replica
    Job: None
    Special Ability: AoE Stun, Curse TP attack
    Notes: This Replica Triggers NM spawn

    Manifest Icon
    Type: Replica
    Job: None
    Special Ability: ???
    Notes: When these replicas die they restore all hp (blue eyes) or mp (green eyes) to everyone within AoE range

    Vanguard's Avatar
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.

    Vanguard's Crow
    Type: Bird
    Job: Beastmaster's Pet
    Special Ability: Silencega
    Notes: Keep silenced, Kill after Ogresoother is dead

    Vanguard's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: Breath Attack
    Notes: Kill after Partisan is dead

    Yagudo NMs are the only Vanguard to use Doom, which can be removed with Holy Water and Cursna, but not always successfully.

    Haa Pevi the Stentorian
    Type: Yagudo
    Job: Summoner
    Special Ability: Astral Flow
    Notes:

    Loo Hepe the Eyepiercer
    Type: Yagudo
    Job: Red Mage
    Special Ability: Chainspell
    Notes:

    Maa Febi the Steadfast
    Type: Yagudo
    Job: Paladin
    Special Ability: Invincible
    Notes:

    Muu Febi the Steadfast
    Type: Yagudo
    Job: Paladin
    Special Ability: Invincible
    Notes:

    Wuu Qoho the Razorclaw
    Type: Yagudo
    Job: Monk
    Special Ability: Hundred Fists
    Notes:

    Xoo Kaza the Solemn
    Type: Yagudo
    Job: Black Mage
    Special Ability: Manafont
    Notes:

    Tzee Xciu Idol
    Type: Replica
    Job: Boss
    Special Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
    Notes: Spawns at Auction House after all Trigger NMs are defeated

    Dynamis-Xarcabard:
    Kindred Bard
    Type: Demon
    Job: Bard
    Special Ability: Soul Voice
    Notes:

    Kindred Beastmaster
    Type: Demon
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

    Kindred Black Mage
    Type: Demon
    Job: Black Mage
    Special Ability: Manafont
    Notes: Keep silenced and stun to interrupt casting

    Kindred Dark Knight
    Type: Demon
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    Kindred Dragoon
    Type: Demon
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.

    Kindred Monk
    Type: Demon
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists

    Kindred Ninja
    Type: Demon
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure

    Kindred Paladin
    Type: Demon
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.

    Kindred Ranger
    Type: Demon
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Kindred Red Mage
    Type: Demon
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting

    Kindred Samurai
    Type: Demon
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:

    Kindred Summoner
    Type: Demon
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times

    Kindred Thief
    Type: Demon
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.

    Kindred Warrior
    Type: Demon
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Kindred White Mage
    Type: Demon
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Effigy Prototype
    Type: Replica
    Job:
    Special Ability:
    Notes:

    Icon Prototype
    Type: Replica
    Job:
    Special Ability:
    Notes:

    Statue Prototype
    Type: Replica
    Job:
    Special Ability:
    Notes:

    Tombstone Prototype
    Type: Replica
    Job:
    Special Ability:
    Notes:

    Kindred's Elemental
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.

    Kindred's Vouivre
    Type: Wyvern
    Job: Beastmaster's Pet
    Special Ability: ???
    Notes: Kill after Beastmaster is dead.

    Kindred's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: ???
    Notes: Kill after Dragoon is dead

    Vanguard Eye
    Type: Ahriman
    Job: Magic-User
    Special Ability: See list below
    Notes: Can cast Slowga, Sleepga 2, Level 3 ga spells, Ancient Magic, immune to silenced and sleep

    Demon named mobs can not be slept but can be bound

    Count Raum
    Type: Demon
    Job: Thief
    Special Ability: Perfect Dodge
    Notes: Donít waste TP when it uses Perfect Dodge.

    Count Vine
    Type: Demon
    Job: Samurai
    Special Ability: Meikyo Shisui
    Notes:

    Count Zaebos
    Type: Demon
    Job: Warrior
    Special Ability: Mighty Strikes
    Notes:

    Duke Berith
    Type: Demon
    Job: Red Mage
    Special Ability: Chainspell
    Notes: : Keep silenced and stun to interrupt casting

    Duke Gomory
    Type: Demon
    Job: Monk
    Special Ability: Hundred Fists
    Notes: Stun Hundred Fists

    Duke Scox
    Type: Demon
    Job: Dark Knight
    Special Ability: Blood Weapon
    Notes:

    King Zagan
    Type: Demon
    Job: Dragoon
    Special Ability: Call Wyvern
    Notes: Kill the Dragoon and then its pet to avoid re-summoning.

    Marquis Andras
    Type: Demon
    Job: Beastmaster
    Special Ability: Familiar
    Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

    Marquis Cimeries
    Type: Demon
    Job: Ranger
    Special Ability: Eagle Eye Shot
    Notes:

    Marquis Decarabia
    Type: Demon
    Job: Bard
    Special Ability: Soul Voice
    Notes:

    Marquis Gamygyn
    Type: Demon
    Job: Ninja
    Special Ability: Mijin Gakure
    Notes: BLMs stay out of range of Mijin Gakure

    Marquis Nebiros
    Type: Demon
    Job: Summoner
    Special Ability: Astral Flow
    Notes: Keep avatars slept at all times

    Marquis Orias
    Type: Demon
    Job: Black Mage
    Special Ability: Manafont
    Notes: Keep silenced and stun to interrupt casting

    Marquis Sabnak
    Type: Demon
    Job: Paladin
    Special Ability: Invincible
    Notes: Donít waste TP when it uses Invincible.

    Prince Seere
    Type: Demon
    Job: White Mage
    Special Ability: Benediction
    Notes: Keep silenced and stun to interrupt casting.

    Andras's Vouivre
    Type: Slime
    Job: Beastmaster's Pet
    Special Ability: Thunder Breath
    Notes: Keep silenced, Kill after Marquis Andras is dead.

    Nebiro's Elemental
    Type: Avatar
    Job: Summoner's Pet
    Special Ability: Blood Pact
    Notes: Keep slept at all times.

    Zagan's Wyvern
    Type: Wyvern
    Job: Dragoon's Pet
    Special Ability: ???
    Notes: Kill after King Zagan is dead

    Vanguard Dragon
    Type: Wyvern
    Job:
    Special Ability: Body Slam (AoE heavy damage)
    Notes: Body Slam will be out of range if player is positioned on a ledge above dragon.

    Yang
    Type: Wyvern
    Job:
    Special Ability: Body Slam (AoE heavy damage)
    Notes: Must kill Ying and Yang at approximately the same time to avoid one resummoning the other.

    Ying
    Type: Wyvern
    Job:
    Special Ability: Body Slam (AoE heavy damage)
    Notes: Must kill Ying and Yang at approximately the same time to avoid one resummoning the other.

    Dynamis Lord
    Type: Dynamis Lord
    Job:
    Special Ability: See Xarcabard Strategy
    Notes: Spawns after Ying and Yang are dead

    Animated Claymore
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at G-11 after the last NM dies.

    Animated Dagger
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at H-9 after the last NM dies.

    Animated Great Axe
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at I-6/7 after the last NM dies.

    Animated Gun
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at E-8 after the last NM dies.

    Animated Hammer
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at I-10 after the last NM dies.

    Animated Horn
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at I-7 after the last NM dies.

    Animated Knuckles
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at I-6 after the last NM dies.

    Animated Kunai
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at H-7 after the last NM dies.

    Animated Longbow
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at E-7 after the last NM dies.

    Animated Longsword
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at J-6 after the last NM dies.

    Animated Scythe
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at J-7 after the last NM dies.

    Animated Spear
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at H-7 after the last NM dies.

    Animated Staff
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at ??? after the last NM dies.

    Animated Tachi
    Type: Animated Weapon
    Job:
    Special Ability:
    Notes: Spawns at ??? after the last NM dies.

    Animated Tabar
    Type: Animated Weapon
    Job:
    Special Ability: Notes: Spawns at F-7 after the last NM dies.

    Satellite Claymores
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Daggers
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Great Axes
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Guns
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Hammers
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Horns
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Knuckles
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Kunai
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Longbows
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Longswords
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Scythes
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Spears
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Staves
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Tachi
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.

    Satellite Tabars
    Type: Animated Weapon's Pet
    Job:
    Special Ability:
    Notes: Summoned when related Animated Weapon is attacked.


    Mob Special Attacks:

    Ahriman special abilities used by all Dynaims Ahriman:
    * Airy Shield (Arrow Shield - Ranged Attack Immunity)
    * Binding Wave (Area Bind)
    * Blind Eye (Damage, Blind)
    * Eyes On Me (Damage)
    * Hypnosis (Sleep - hits conic area in front)
    * Level 5 Petrify (Area Petrify - PCs with a level of a multiple of 5)
    * Magic Barrier (Magic Shield - Magic Attack Immunity)
    * Mind Break (Area Max MP Down)

    Demon special abilities used by all Dynamis Demons:
    * Condemnation (Damage - hits conic area in front)
    * Demonic Howl (Area Slow - can be cancelled/overwritten by Haste)
    * Hecatomb Wave (Damage, Blind)
    * Quadrastrike (Damage - usually 4 critical hits)
    * Soul Drain (HP Drain)

    Dragon special abilities used by all Dynamis Dragons:
    * Chaos Blade (Damage, Area Curse)
    * Body Slam (Damage)
    * Heavy Stomp (Damage, Area Paralyze)
    * Petro Eyes (Area Petrify)

    Goblin special abilities used by all Dynamis Goblins:
    * Paralysis Shower (Area Paralyze)
    * Smoke Bomb (Blind)
    * Frypan (Area Stun w/Damage)
    * Bomb Toss (Area Fire Damage)
    * Goblin Dice (0 TP, Revitalizer - Abilities Recharged, Area Damage - Heavy, Random Status Area - Poison, Virus, Silence, Slow, Sleep)

    Quadav special abilities used by all Dynamis Quadavs:
    * Wrath of Gu'Dha (NMs only) - area damage, knockback, Gravity
    * Headbutt - damage, knockback
    * Howl - Warcry
    * Ore Toss - ranged damage
    * Shell Bash - damage, Stun
    * Shell Guard - Defense Boost

    Yagudo special abilities used by all Dynamis Yagudo:
    * Double Kick (Knockback)
    * Feather Storm (Poison 10-15HP/3s)
    * Howl ("Warcry")
    * Parry (Defense Boost)
    * Sweep (Area Damage, Stun)

    Ying/Yang special abilities (Dynamis-Xarcabard):
    * All Vanguard Dragon abilities
    * Flame Breath (Fire Elemental Damage)
    * Lodesong (Ying) - Area Graviga)
    * Poison Breath (Poison 50HP/3s)
    * Voidsong (Yang - Area Dispelga)
    * Wind Breath (Wind Elemental Damage)
    Last edited by Fatman; 08-28-2005 at 11:15 AM.

  2. #2
    Join Date
    Sep 2004
    Posts
    261
    Paralyzega is Paralyga I *think*.

    About Vanguard Slimes, make a note that melees should be prohibited from attacking them because fluid spread can easily one shot a number of players in range. Fluid spread can be blinked with Utsusemi but it will still deal a lot of damage to non NIN or /NIN.

  3. #3
    Can we please have PLDs or whomever call out hundred fists in linkshell or /say?

    Oftentimes its too hard for one healer to keep the person on the receivin end alive and it would help a lot if others could do a quick /target and help out with heals and BLM to stun and maybe other PLD to flash.

    Also I notice that a lot of PLD tend to avoid provoking these because its a guaranteed death... so if we could change this it would be peachy >_>

  4. #4
    i always used to provoke them BECAUSE it was a guarunteed death q_Q

  5. #5
    Ugh, so many enemies...

    Angra Mainyu is a RDM and loves to Chainspell Death at low HP.

    Specials are: Silencega, Slowga, Poisonga, Graviga, Sleepga, regular Ahriman specials, teleportation to points in the area in front of Fei'Yin (trackable with avatars/pets), recalls all 4 Pukis when damaged

    Note on Pukis: LARGE AGGRO RANGE

    Ying and Yang are Dragon-type enemies.

    Hydra's Hound is..uh...a Hound-type.

    Wyvern specials used by Kindred's Vouivres and Andreas' Vouivre:

    Dispelling Wind - area Dispelga
    Deadly Drive - damage
    Dread Shriek - area Paralyze
    Fang Rush - damage
    Radiant Breath - conic Silence and Slow
    Tail Crush - Poison, STR down
    Wind Wall - Evasion Boost

    Quadav specials:

    Wrath of Gu'Dha (NMs only) - area damage, knockback, Gravity
    Headbutt - damage, knockback
    Howl - Warcry
    Ore Toss - ranged damage
    Shell Bash - damage, Stun
    Shell Guard - Defense Boost

    Orc specials:

    Fanatic Dance (NMs only) - Charmga
    Aerial Whirl - damage, Stun
    Arm Block - Defense Boost
    Battle Dance - area damage, DEX down
    Howl - Warcry
    Shoulder Attack - damage, knockback
    Slam Dunk - damage, Bind
    Last edited by Teorem; 08-15-2005 at 07:06 PM.

  6. #6
    /assist monk mobs

  7. #7
    Join Date
    Sep 2004
    Posts
    261
    about Kindred Vouivre and Andreas' Voivre... they don't use radiant breath. they use thunder breath instead

  8. #8
    I always try to cast gravity on the MNK mobs, especially the MNK NMs. Sometimes it has no effect, which means other RDMs are doing this as well. I think it might be better to just kite them. Not so much for the normal MNK mobs in the cities, since they die so fast, but the Kindred Monks and MNK NMs, it might prevent some unecessary deaths. I've noticed that General seems to realize these mobs have gravity on them, and preventing taking all that damage is not all that difficult.

  9. #9
    Join Date
    Nov 2004
    Location
    Disneyland
    Posts
    897
    Apart from the info I sent via PM, here's something I realized during today's XAR run:

    Demon mobs use Hecatomb Wave (Cone effect) as their ranged attack, in place of some normal thrown or shot weapon. Thus, demon RNG and NIN tend to do HW a lot. It helps if the people training/tanking these creatures could face them AWAY from the main fighting group, blm alliance, and any weakened people healing up.
    Last edited by Halon50; 08-18-2005 at 10:04 AM.

  10. #10
    Join Date
    Nov 2004
    Location
    Disneyland
    Posts
    897
    I was dumb and didn't keep a copy of what I sent via PM, so here's what I remember for corrections to the bottom part of the list (Added Teorem's Orc list too):

    Demon special abilities used by all Dynamis Demons:
    * Condemnation (Close cone effect - heavy damage, Stun)
    * Demonic Howl (Area Slow - can be cancelled/overwritten by Haste)
    * Hecatomb Wave (Cone effect - Damage, Blind; Note: Demon RNG and NIN use this as their ranged attack)
    * Quadrastrike (Damage - usually 4 critical hits)
    * Soul Drain (HP Drain)

    Dragon special abilities used by all Dynamis Dragons:
    * Chaos Blade (Cone effect - Damage, heavy Curse)
    * Body Slam (Area - Heavy Damage)
    * Heavy Stomp (Area - Damage, Paralyze)
    * Petro Eyes (Cone effect - Petrify)
    * Thorn Song (Blaze Spikes)

    Goblin special abilities used by all Dynamis Goblins:
    * Crispy Candle (Cone effect - Fire Damage)
    * Bomb Toss (Area Fire Damage)
    * Frypan (Area Stun w/Damage)
    * Paralysis Shower (Cone effect - Paralyze)
    * Smoke Screen (Cone effect - Blind)
    * Goblin Dice (NMs only: 0 TP, Revitalizer - Abilities Recharged, Area Damage - Heavy, Random Status Area - Poison, Virus, Silence, Slow, Sleep)

    Orc special abilities used by all Dynamis Orcs:
    * Aerial Whirl (Ranged damage, Stun)
    * Arm Block (Defense Boost)
    * Battle Dance (area damage, DEX down)
    * Howl (Warcry)
    * Shoulder Attack (damage, knockback)
    * Slam Dunk (damage, Bind)
    * Fanatic Dance (NMs only: area Charmga)

    Quadav special abilities used by all Dynamis Quadavs:
    * Headbutt (Damage, knockback)
    * Howl (Warcry)
    * Ore Toss (ranged damage, occasional Poison)
    * Shell Bash (Damage, Stun)
    * Shell Guard (Defense Boost)
    * Wrath of Gu'Dha (NMs only: area damage, knockback, Gravity)

    Yagudo special abilities used by all Dynamis Yagudo:
    * Double Kick (Damage, Knockback)
    * Feather Storm (Poison 10-15HP/3s)
    * Howl ("Warcry")
    * Parry (Defense Boost)
    * Sweep (Area Damage, Stun)
    * Doom (NMs only: Casts Doom on target; Cursna and Holy Water usually fails to remove Doom; Sometimes removed when NM dies)

    Notes:
    - I don't remember Ying or Yang using Poison Breath - I'll have to watch next fight and see which dragon does what.
    - Goblin Blind attack may be "Smoke Screen" or "Smoke Bomb" - I'm not sure which.
    - The Animated Longbow had VERY STRONG melee attacks (or maybe this is because the Longbow and all minions would hit the same target), but cast a VERY WEAK Aeroga III. This may be a pointer on which elemental attacks to direct at it for best damage (Ice?).

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