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Thread: Dynamis-Buburimu

  1. #21
    Here is why this sounds nice, but will not work:

    Quote Originally Posted by Kainhighwind
    that meele always want to stupidly run up to...
    Regardless of who pulls what to where, a pack of meleers will ALWAYS gravitate towards where things are being slept because the notion of staying in one spot is incomprehensible. We see this behavior in Dynamis-Windurst too, when we're pulling the Vanguard SMNs near the House of the Hero.

    I'm working on a "Dhamels for Dummies" post that I'll put up soon, because really, people are being just that stupid.

  2. #22
    Join Date
    Oct 2005
    Location
    Cleveland area, Ohio
    Posts
    673
    Quote Originally Posted by Teorem
    Here is why this sounds nice, but will not work:



    Regardless of who pulls what to where, a pack of meleers will ALWAYS gravitate towards where things are being slept because the notion of staying in one spot is incomprehensible. We see this behavior in Dynamis-Windurst too, when we're pulling the Vanguard SMNs near the House of the Hero.

    I'm working on a "Dhamels for Dummies" post that I'll put up soon, because really, people are being just that stupid.
    Even if everyone did exactly what they are supposted to do, you need someone to wake it up. If it's slept and you go to target it, it's just going to sit there untill it's awake and someone gets hate down by the meele. Which is why they want to run up in the first place. Otherwise your sitting there waiting for sleep to wear.
    Kainhighwind: 75 DRG, PLD & WAR

  3. #23
    What you're describing is what we do for Windurst: a PLD picks an Oracle, someone DoTs it, and the PLD brings it back where everyone is supposed to be waiting.

    Like I said, it sounds nice, and will certainly work, but that is not the problem.

    What we need is for people to actually think why we say to keep the dhalmel away from the others being slept and then actually follow instructions to keep it away.

    One person creeps up and closer to auto-attack, and everyone follows them, and soon you're all up the hill fighting among the rest of the stuff being slept. It happens EVERY time, and usually multiple times a run within the 20 or so minutes we're fighting Dhalmels, so it's very obvious that people just aren't getting it.

    In addition, sleepers and tanks need to be aware if they need to move with the dhalmel being fought, because towards the end they may have more hate than can be easily taken by a single Provoke or melee hit.
    Last edited by Teorem; 07-07-2006 at 09:21 PM.

  4. Awesome F'n guide, thx for tall the hard work guys
    Last edited by artaxerxes; 12-11-2006 at 10:54 AM.

  5. #25
    Join Date
    Jan 2005
    Location
    Brooklyn, NY
    Posts
    3,462
    Updated strategies located here: http://www.dynamisbums.com/strategy/bub.html

    Izzy - FFXI - Phoenix
    WHM/BLM/SMN/NIN/PLD

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