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tangia
11-30-2005, 07:30 AM
A couple simple ideas that i beleive could help give that little push we need to get us over the slump we havin on this guy.

The first and biggest is trying to get his thunder resitance down , the lower the better. This would help the BLMs do more dmg and help stun get resisted less and that means we may all live a little longer. So came up with 2 ideas to help this along

A. every BRD soul voice and lightning threndy , i know alot try elegy . This seems a waste since in the beggining he is beng stunned and then he is being invincibled bye a PLD. So maybe this should become a top thing for our BRDs to do once he has been initally ingaged. Also a BRD should try and use whatever staff lightning threndy is , earth/terra i beleive , if you need i can loan out mine but all i have is NQ T_T.

B. This is the silly sounding one , have one maybe 2 NIN go as a NIN/BLM to help land the spell that lower thunder resistance. i lost my notes on this i believe its the wind song. I dont know what the percentages or anything are on the lowered resistance if anyone knows pls feal free to post it. This is going on the theory every little bit helps.

I herd a SAM talkin about this and im basically stealing this right from him so here it is , thanks kayoto =p

The idea is to get 3x300 tp attacks out of a SAM with there SP.
They can 2-hour do one , meditate back to 300 , do the next , icarus wing , the 3rd. So now you put a sword in his hand that is 3x full spirits with in. Throw a /mnk and a carbonara on him and you could be talk about a conciderable chunk of DMG.

Sorry if these ideas are being used or tried before , i tryied to talk to the different jobs to get there oppinions.

Thanks to celly and radav for brd knowledge
Thanks to general and shizune for nin knowledge

Lets go kick his ass next time:D

Scytale
11-30-2005, 07:35 AM
When I went the last few times I did I went Brd/Blm and did Elemental Seal Ltng. Threnody...always stuck.

Sadly I think it's as simple as:

WS >> WS = light Blm's go to town ga 3
WS >> WS = light Blm's go to town tier 4
everyone else WS and/or Spirit's within.

Jayiiq
11-30-2005, 02:36 PM
This would help the BLMs do more dmg and help stun get resisted less and that means we may all live a little longer.

Just a small clarification, DL does not resist stun. I have never had a stun resisted by him.

Of course, threnody will still help the BLMs quite a bit.

sueno
11-30-2005, 04:30 PM
i already posted the effects of elemental ninja tools on dynamis lord in the thread:
(questions about dynamis lord)

Nice to know no one reads my post >.<:(

on a side note;I have looked at the dynamis results and as far as I can see you have not beaten DL since I have been gone.I did not think I or my elemental debuffs made that much of a difference.But if you are getting that many resist it could be what is missing.

Sykes
11-30-2005, 05:30 PM
I think the one thing that would help more than anything would be doing a light SC at the very beginning. Whether that is accomplished by two people, or a SAM soloing light it doesn't really matter, but I think it would make a pretty significant difference in damage (every other LS I know of that has killed DL uses an opening SC).

That said, I doubt that it is worth the effort to do a second SC after an opening one, because that's just more time that you are holding off the melees from doing sidewinders, etc..

tangia
11-30-2005, 05:57 PM
well it was always odd that we didnt open with a light and and again for a second one real quick

it would be very easy to relegate a drg + thf to make light. the reason i pick these two is because they both just kinda resorted to spirits within vs most of the other light opener closers are better suited to other stuff.

KainHighwind
11-30-2005, 07:03 PM
well it was always odd that we didnt open with a light and and again for a second one real quick

it would be very easy to relegate a drg + thf to make light. the reason i pick these two is because they both just kinda resorted to spirits within vs most of the other light opener closers are better suited to other stuff.

Doing 3 wheeling thrusts(even without SA) is better than 1 full spirits within. But at the begining, 300% SW would do more.

I think 2 Sc's would work out. Once at the begining and another when the BLM's have elemental seal up. If you ask me, starting chainspell+stuns and continueing when no one is dead, seems kinda useless. On the pull, have the first PLD provoke and invincible also the first chainspell+stun. Have a light SC then have all the BLMs MB. Imediately after the rest of the meele run in and go crazy. I fugure another invincible and chainspell+stun would be needed also. But after that, it's really not getting damaged much. I never saw the purpose of continuing with invincible or chainspell+stun when all the meele are dead or building TP. What if we do the same as the start again? Another light SC with MB's(maybe 10 minutes later when ES is up again?), invincible and chainspell+stun. Then again, right after, the rest of the meele could spam their WS's. The only problem I see is just keeping it claimmed and people alive. Also, Ying and Yang were a problem. Just like Beaucedine's boss, would it be possible to try and zone them? Or at least run them back as far away as possible to buy some free time without them? Anyways, just my comments.

Civet
11-30-2005, 07:10 PM
I think most of us do try Threnody as well as Elegy; we can do both really. Yes, Terra's is the right staff for Ltng. I have never subbed BLM for this, but I did notice that we seemed to get HP down much quicker the times that Threnody did stick for me. I can always change to /BLM if leaders think this will help :)

Teorem
11-30-2005, 07:48 PM
We have tried skillchains in the past, in our early Dynamis Lord attempts.

To be perfectly blunt, the problem was that the melee would and could not organize themselves to pull it off. It wasn't always a fault of their own: sometimes the Dynamis Lord would pull off something like Bindga or Sleepga that would screw the whole thing over.

It's very easy to say "Hey, X and Y make Light and we'll go from there", but the problem with the Dynamis Lord is execution. With the exception of this last attempt (where we lost really due to lack of damage), we have lost lately because little things happen (someone pulls hate away, someone casts early, etc.), and that ruins the already-fragile strategy we use.

Even the strategy of using Spirits Within--where all the melee do their thing and get out quick--doesn't work as best as we hope, because there are still a number of people who are late or not paying attention, or the Dynamis Lord moves and the result is "The Dynamis Lord is out of range."

Ideally, the best strategy is to deal as much damage in as short a time as possible. If anyone remembers the win we had earlier this year (26 June) where he died in under 3 minutes...that is basically how we need to do it. If we get to the point where we have to use Elemental Seal again...that means we've already resorted to zombie tactics.

On Chainspell + Stun: the reason for this is to prevent the Dynamis Lord from doing anything and keeping him as close to being in one spot as possible.

Every time you allow the Dynamis Lord to use a special, you are allowing the opportunity for him to kill everyone around him (Tera Slash, Oblivion Smash) and sometimes even more if he summons his copies. Plus, after the first set of Thundagas, the Dynamis Lord's targets BLMs. No Invincible can pull hate from that kind of damage.

We'll look at trying a skillchain again on Sunday, as well as using Suiton: Ichi (we've read the post, the problem is usually that we are short NINs). Every BRD, as far as I understand it, already spams Ltng. Threnody (with Soul Voice if applicable, for the BRDs in RNG parties).

Liche
11-30-2005, 07:55 PM
With all the blm MB at the beginning light SC, wont DL get pissed and rip apart the blm with all the MB? when we first killed DL, blm kept getting hate at the beginning, the chainspell stun didn't even keep him in place. The MB will take out a huge chunk of DL HP, but once he goes up and kills the blms, he goes ape shit and he's out of place, and every other time he runs up to blm's, it's chaotic, and it's hard to recover. The SC and MB might need to wait until after everyone does their SC, and 2hr, so it's HP is pretty far down, everyone will have gotten their WS and 2hr's off, then have the people doing the SC go after all that with blm MB, doing that might help a bit with the pld's keeping hate down below the cliff. But of course, if DL does Oblivion Smash and teleports up to the mages...well, we just bend over and take it :eek:

Juma
11-30-2005, 08:23 PM
i agree with liche, if you start with a skillchain in the beginning and burst it, DL isnt going to stick around and let the melees whack on him before going to rape the BLMs, your best bet is, as liche said, to do all the TP skillchains whatever and have two people (or one sam) keep one weaponskill's worth of TP(or the sam's two hour) till after all the melees are done beating on him, THEN do light SC bursted with ES thundaga IIIs

Zumi
12-03-2005, 07:11 AM
On dynamis lord its really easy to mess up a skill chain due to the lag and too far away messages. Its not as simple as doing a light chain in a party. I can see doing 1 light chain, but it really has to be fast or you delay a lot of damage or he could possible kill a lot of people with obilvion slash ect.

Phalen
12-03-2005, 10:17 PM
One thing we may want to consider, and I am sure someone has mentioned it before: Split the BLM up. I can tell that once the DL wants the BLM dead it pretty much happens, and since they are all huddled together casting away, one well placed Oblivion Smash and hes on to fry the lesser fish.

Of course this could result in a bit of Chaos, but it may also serve to overload him a bit, making him change focus several times if the BLM just keep casting. If the hate bouncing works we could verywell get a few more spells off. At that point we could even throw in the far fectched notion that a PLD, mainly Brightblade (He's +Enmity Tweaked) could steal hate back to give us a few moments of reprise before he returns to finish his work.

Even in this case it would still require, as Teo said, execution. People need to be prepared, they need to stay out of the fight until its their turn (I dont want to point fingers but Ive seen more than a few PLD and others run in so they can watch the fight, and we all know damn wel lif you can see the DL he is more than capiable of killing you.) If you are afraid of taking a R1 then get a reraise item, and if you come, be prepared to sacrafice EXP to get this kill. Our inital sucess was born from our will to throw all caution to the wind and attack with all our might, if we dont do so, then we may as well just relegate to being a second rate LS that just farms Xaracabard.

Izzy
12-04-2005, 12:32 AM
If you are afraid of taking a R1 then get a reraise item

yes please Q_Q. I've seen so many people NOT take raise 1's so many times i wanna rip their faces off. In all fairness, WHM should NEVER cast anything more than raise II. Reraise Hairpins and Gorgets are raise II. Noone should not use these things just so they have the possibility of getting a raise III. I know our HNMLS WILL NOT cast anything over raise 1 EVER. It's your own fault you dont have reraise II, so you will deal with the raise 1. I wish we had that rule here.

tangia
12-04-2005, 01:49 AM
i know the dynamis lord is a big fan of dieplelga - oblivian smash - lossga

bakerice
12-04-2005, 07:38 AM
dragon can dispel too /bye RR

Scytale
12-04-2005, 09:49 AM
if you are fearful of losing RR try to make sure it's not the last buff on you (unless the dispel is all buffs then well, it doesn't matter) Carry something like selbina milk, au-lauts, whatever. Some people say dispel removes the last buff, some say it's random...whatever the case using a regen item after your other buffs increases the cases of IT being the one removed than one of your move important ones.

Just a thought

Zymurgy
12-06-2005, 12:37 AM
One thing we need to do is to have the nins run to the palace where the dragons spawn after using their ws. The dragons were tearing the blms apart yesterday. Gotta get them as they spawn and run them away

bakerice
12-06-2005, 12:45 AM
If i remember correctly RR wasn't my last buff, yet it still got dispel. Well it's a pain when you die and can't get up right away and waste mage mp >150 for a r1.

Sykes
12-06-2005, 02:59 PM
if you are fearful of losing RR try to make sure it's not the last buff on you (unless the dispel is all buffs then well, it doesn't matter) Carry something like selbina milk, au-lauts, whatever. Some people say dispel removes the last buff, some say it's random...whatever the case using a regen item after your other buffs increases the cases of IT being the one removed than one of your move important ones.

Just a thought
It's definitely random; however, dummy buffs are always useful because as you said, it increases the chance that it will dispel something other than reraise.

Having a mage in your party cast barfira and barsleepra or some other random set of bar spells can help as well.

firaX
12-09-2005, 06:24 PM
Although we have not beaten DL yet we found out some helpful things for the battle.
YY are def a problem, so are their hate reset moves...so what we do is camp out team not in front of Zvahl but right down where the first Vanguard Dragon popped.
THF Pulls DL down to that spot (pretty far from zvahl) , while a team of 2x NIN BRD WHM RDM waits at zvahl. When YY pop the NIN with dual mambo can pretty easily (no deaths yet) hold them in place, should they lose hate then YY have a pretty far way to go down too, but as of yet our NIN could always get hate back BEFORE YY even touched any of the main alliance people. It works pretty nice if you ally gets killed by YY; we had that happen that YY killed lot of BLM and did annoying things to us. If you keep them away from main team by just pulling DL downhill , and far away from YY pops you can basically deal with DL without ever having to see the 2 dragons.