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Fatman
08-13-2005, 12:23 PM
Dynamis-Bastok
Vanguard Beasttender
Type: Quadav
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

Vanguard Constable
Type: Quadav
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Vanguard Defender
Type: Quadav
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Vanguard Drakekeeper
Type: Quadav
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Vanguard Hatamoto
Type: Quadav
Job: Samurai
Special Ability: Meikyo Shisui
Notes:


Vanguard Kusa
Type: Quadav
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Vanguard Mason
Type: Quadav
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Vanguard Militant
Type: Quadav
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Vanguard Minstrel
Type: Quadav
Job: Bard
Special Ability: Soulvoice
Notes:

Vanguard Protector
Type: Quadav
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Vanguard Purloiner
Type: Quadav
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Vanguard Thaumaturge
Type: Quadav
Job: Black Mage
Special Ability: Manafont
Notes: : Keep silenced and stun to interrupt casting

Vanguard Undertaker
Type: Quadav
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times

Name: Vanguard Vigilante
Type: Quadav
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Vanguard Vindicator
Type: Quadav
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Adamantking Effigy
Type: Replica
Job: None
Special Ability: None
Notes:

Effigy Shield
Type: Replica
Job: None
Special Ability: None
Notes:

Vanguard's Avatar
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Vanguard's Scorpion
Type: Scorpion
Job: Beastmaster's Pet
Special Ability: Breakga
Notes: Keep silenced, BLM nuke after Beasttender is dead.

Vanguard's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: Breath Attack
Notes: Kill after Drakekeeper is dead

Aa'Nya Dismantler
Type: Quadav
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Be'Ebo Tortoisdriver
Type: Quadav
Job: Beastmaster
Special Ability: Familiar
Notes: Located at B-6 just before going down ramp that leads to Alchemy Guild

Gi'Pha Manameister
Type: Quadav
Job: Black Mage
Special Ability: Manafont
Notes: Located in front of Alchemy Guild

Gu'Nhi Noondozer
Type: Quadav
Job: Summoner
Special Ability: Astral Flow
Notes: Located just south of Alchemy guild

Ko'Dho Cannonball
Type: Quadav
Job: Monk
Special Ability: Hundred Fists
Notes: Located at zone to Bastok Mines

Ze'Vho Fallsplitter
Type: Quadav
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Located at zone to Zehrun Mines

Gu'Dha Effigy
Type: Replica
Job: Boss
Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
Notes: Spawns at zone to North Gustaburg after trigger NMs are defeated

Dynamis-Beaucedine

All Vanguard mobs from 4 city zones can be found here

Ascetox Ratgums
Type: Goblin
Job: Black Mage
Special Ability: Manafont
Notes: Located at H-9
Be'Zhe Keeprazor

Type: Quadav
Job: Summoner
Special Ability: Astral Flow
Notes: Located at I-9


Bhuu Wjato the Firepool
Type: Yagudo
Job: Black Mage
Special Ability: Manafont
Notes: Spawns from replica Dynamis Icon at I-8

Bordox Kittyback
Type: Goblin
Job: Ranger
Special Ability: Eagle Eye Shot
Notes: Located at H-9

Brewnix Bittypupils
Type: Goblin
Job: White Mage
Special Ability: Benediction
Notes:

Caa Xaza the Madpiercer
Type: Yagudo
Job: Red Mage
Special Ability: Chainspell
Notes: Spawns from replica Dynamis Icon at I-8

Cobraclaw Buchzvotch
Type: Orc
Job: Monk
Special Ability: Hundred Fists
Notes: Located at K-8

Deathcaller Bidfbid
Type: Orc
Job: Summoner
Special Ability: Astral Flow
Notes: Located at H-10

De'Bho Pyrohand
Type: Quadav
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Effigy

Drakefeast Wubmfub
Type: Orc
Job: Dragoon
Special Ability: Call Wyvern
Notes: Spawns from replica near Dynamis Tombstone at J-9

Dralkix Scalecrust
Type: Goblin
Job: Dragoon
Special Ability: Call Wyvern
Notes: Located at H-8

Droprix Granitepalms
Type: Goblin
Job: Monk
Special Ability: Hundred Fists
Notes: Located at G-9

Elvaanlopper Grokdok
Type: Orc
Job: Samurai
Special Ability: Meikyo Shisui
Notes: Spawns from replica near Dynamis Tombstone at J-9

Foo Peku the Bloodcloak
Type: Yagudo
Job: Warrior
Special Ability: Mighty Strikes
Notes: Located at I-8

Ga'Fho Venomtouch
Type: Quadav
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Effigy

Galkarider Retzpratz
Type: Orc
Job: Ranger
Special Ability: Eagle Eye shot
Notes: Located at K-8

Gibbeerox Pimplebeak
Type: Goblin
Job: Red Mage
Special Ability: Chainspell
Notes: Located at I-7

Go'Tyo Magenapper
Type: Quadav
Job: Dragoon
Special Ability: Call Wyvern
Notes:

Gu'Khu Dukesniper
Type: Quadav
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Gu'Nha Wallstormer
Type: Quadav
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Guu Waji the Peacher
Type: Yagudo
Job: Paladin
Special Ability: Invincible
Notes: Spawns from replica Dynamis Icon at I-8

Heavymail Djidzbad
Type: Orc
Job: Paladin
Special Ability: Invincible
Notes: Located at G-10

Hee Mida the Meticulous
Type: Yagudo
Job: Unknown
Special Ability: ???
Notes: Located at H-9

Humegutter Adzjbadj
Type: Orc
Job: Warrior
Special Ability: Mighty Strikes
Notes: Spawns from replica near Dynamis Tombstone at J-9

Jeunoraider Gepkzip
Type: Orc
Job: Ninja
Special Ability: Mijin Gakure
Notes:

Ji'Fhu Infiltrator
Type: Quadav
Job: Thief
Special Ability: Perfect Dodge
Notes: Located at I-8

Ji'Khu Towercleaver
Type: Quadav
Job: Unknown
Special Ability: ???
Notes:

Knii Hoqo the Bisector
Type: Yagudo
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Koo Saxu the Everfasta Dismantler
Type: Yagudo
Job: White Mage
Special Ability: Benediction
Notes: Spawns from replica Dynamis Icon at I-8

Kuu Xuka the Nimble
Type:Yagudo
Job: Ninja
Special Ability: Mijin Gakure
Notes: Spawns from replica Dynamis Icon at I-8

Lockbuster Zapdjipp
Type: Orc
Job: Thief
Special Ability: Perfect Dodge
Notes: Located at K-8

Maa Zaua tha Wyrmkeeper
Type: Yagudo
Job: Dragoon
Special Ability: Call Wyvern
Notes: Located at H-9

Mi'Rhe Whisperblade
Type: Quadav
Job: Ranger
Special Ability: Eagle Eye Shot
Notes: Located at J-9

Mithraslaver Debhabob
Type: Orc
Job: Beastmaster
Special Ability: Familiar
Notes: Spawns from replica near Dynamis Tombstone at J-9

Moltenox Stubthumbs
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Statue at I-8

Morblox Chubbychin
Type: Goblin
Job: Summoner
Special Ability: Astral Flow
Notes: Spawns from replica near Dynamis Statue at I-8

Mu'Gha Legionkiller
Type: Quadav
Job: Paladin
Special Ability: Invincible
Notes: Located at H-9

Na'Hya Floodmaker
Type: Quadav
Job: Red Mage
Special Ability: Chainspell
Notes: : Located at G-10

Nee Huxa the Judgmental
Type: Yagudo
Job: Unknown
Special Ability: ???
Notes: Spawns from replica Dynamis Icon at I-8

Nu'Bhi Spiraleye
Type: Quadav
Job: Bard
Special Ability: Soulvoice
Notes: Located at J-9

Puu Timu the Phantasma
Type: Yagudo
Job: Summoner
Special Ability: Astral Flow
Notes: Located at G-10

Routsix Rubbertendon
Type: Goblin
Job: Beastmaster
Special Ability: Familiar
Notes: ???

Ruffbix Jumbolobes
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Statue at I-8

Ryy Qihi the Idolrobber
Type: Yagudo
Job: Thief
Special Ability: Perfect Dodge
Notes:

Shisox Widebrow
Type: Goblin
Job: Samurai
Special Ability: Meikyo Shisui
Notes: Located at H-7

Skinmask Ugghfogg
Type: Orc
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Located at G-10

Slinkix Trufflesniff
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Statue at I-8

So'Gho Adderhandler
Type: Quadav
Job: Beastmaster
Special Ability: Familiar
Notes: Spawns from replica near Dynamis Effigy

Soo Jopo the Fiendking
Type: Yagudo
Job: Beastmaster
Special Ability: Familiar
Notes: Located at H-9

So'Zho Metalbender
Type: Quadav
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Effigy

Spinalsucker Galflmall
Type: Orc
Job: Red Mage
Special Ability: Chainspell
Notes: Spawns from replica near Dynamis Tombstone at J-9

Swypestix Tigershins
Type: Goblin
Job: Ninja
Special Ability: Mijin Gakure
Notes: Located at H-8

Ta'Hya Gallanthunter
Type: Quadav
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Located at I-8

Taruroaster Biggsjig
Type: Orc
Job: Black Mage
Special Ability: Manafont
Notes: Located at G-10

Tocktix Thinlids
Type: Goblin
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Ultrasonic Zeknajak
Type: Orc
Job: Bard
Special Ability: Soulvoice
Notes:

Whistrix Toadthroat
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Spawns from replica near Dynamis Statue at I-8

Wraithdancer Gidnod
Type: Orc
Job: White Mage
Special Ability: Benediction
Notes: Spawns from replica near Dynamis Tombstone at J-9

Xaa Chau the Roctalon
Type: Yagudo
Job: Monk
Special Ability: Hundred Fists
Notes: Located at G-9

Xhoo Fuza the Sublime
Type: Yagudo
Job: Bard
Special Ability: Soulvoice
Notes: Located at H-10

Angra Mainyu
Type: Ahriman
Job: Boss
Special Ability:
Notes: Located at J-5

Fire Pukis
Type: Dragon
Job: Guardian of Angra Mainyu
Special Ability: Body Slam (AoE heavy damage), Fire Breath
Notes: Will attack anyone who attacks Angra Mainyu

Poison Pukis
Type: Dragon
Job: Guardian of Angra Mainyu
Special Ability: Body Slam (AoE heavy damage), Poison Breath
Notes: Will attack anyone who attacks Angra Mainyu

Petro Pukis
Type: Dragon
Job: Guardian of Angra Mainyu
Special Ability: Body Slam (AoE heavy damage), Petro Breath
Notes: Will attack anyone who attacks Angra Mainyu

Wind Pukis
Type: Dragon
Job: Guardian of Angra Mainyu
Special Ability: Body Slam (AoE heavy damage), Wind Breath
Notes: Will attack anyone who attacks Angra Mainyu

Vanguard Eye
Type: Ahriman
Job: Magic-User
Special Ability: See list below
Notes: Can cast Slowga, Sleepga 2, Level 3 ga spells, Ancient Magic, immune to silence and sleep, spawn Hydras when first attacked

Shadow type mobs can not be slept but can be bound

Dagourmarche
Type: Shadow
Job: Beastmaster, Dragoon, or Summoner
Special Ability: Blind, Stun, TP Drain, Drown?
Notes: Spawns at G-9 tower when Vanguard Eye at F-7 is defeated

Goublefaupe
Type: Shadow
Job: Bard, Black Mage, or White Mage
Special Ability: Blind, Stun, TP Drain, Drown?
Notes: Spawns at H-8 tower when Vanguard Eye at F-7 is defeated

Mildaunegeux
Type: Shadow
Job: Monk, Ninja, or Samurai
Special Ability: Blind, Stun, TP Drain, Drown?
Notes: Spawns at H-10 tower when Vanguard Eye at F-7 is defeated

Quiebitiel
Type: Shadow
Job: Paladin, Red Mage, Warrior
Special Ability: Blind, Stun, TP Drain, Drown?
Notes: Spawns at I-7 tower when Vanguard Eye at F-7 is defeated

Velosareon
Type: Shadow
Job: Dark Knight, Ranger, Thief
Special Ability: Blind, Stun, TP Drain, Drown?
Notes: Spawns at J-8 tower when Vanguard Eye at F-7 is defeated

Dagour's Elemental
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times

Dagourmarche's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: ???
Notes: Kill after Dagourmarche is dead

Hydra Bard
Type: Shadow
Job: Bard
Special Ability: Soulvoice
Notes: Spawn when Vanguard Eye is attacked

Hydra Beastmaster
Type: Shadow
Job: Beastmaster
Special Ability: Familiar
Notes: Spawn when Vanguard Eye is attacked

Hydra Black Mage
Type: Shadow
Job: Black Mage
Special Ability: Manafont
Notes: Spawn when Vanguard Eye is attacked

Hydra Dark Knight
Type: Shadow
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Spawn when Vanguard Eye is attacked

Hydra Dragoon
Type: Shadow
Job: Dragoon
Special Ability: Call Wyvern
Notes: Spawn when Vanguard Eye is attacked

Hydra Monk
Type: Shadow
Job: Monk
Special Ability: Hundred Fists
Notes: Spawn when Vanguard Eye is attacked

Hydra Ninja
Type: Shadow
Job: Ninja
Special Ability: Mijin Gakure
Notes: Spawn when Vanguard Eye is attacked

Hydra Paladin
Type: Shadow
Job: Paladin
Special Ability: Invincible
Notes: Spawn when Vanguard Eye is attacked

Hydra Ranger
Type: Shadow
Job: Ranger
Special Ability: Eagle Eye Shot
Notes: Spawn when Vanguard Eye is attacked

Hydra Red Mage
Type: Shadow
Job: Red Mage
Special Ability: Chainspell
Notes: Spawn when Vanguard Eye is attacked

Hydra Samurai
Type: Shadow
Job: Samurai
Special Ability: Meikyo Shisui
Notes: Spawn when Vanguard Eye is attacked

Hydra Summoner
Type: Shadow
Job: Summoner
Special Ability: Astral Flow
Notes: Spawn when Vanguard Eye is attacked

Hydra Thief
Type: Shadow
Job: Thief
Special Ability: Perfect Dodge
Notes: Spawn when Vanguard Eye is attacked

Hydra Warrior
Type: Shadow
Job: Warrior
Special Ability: Mighty Strikes
Notes: Spawn when Vanguard Eye is attacked

Hydra White Mage
Type: Shadow
Job: White Mage
Special Ability: Benediction
Notes: Spawn when Vanguard Eye is attacked

Hydra's Elemental
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times

Hydra's Hound
Type: Hound
Job: Beastmaster's Pet
Special Ability: ???
Notes: Kill after Hydra Beastmaster is dead

Hydra's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: ???
Notes: Kill after Hydra Dragoon is dead

Dynamis-Jeuno:
Vanguard Alchemist
Type: Goblin
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Vanguard Ambusher
Type: Goblin
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Vanguard Armorer
Type: Goblin
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Vanguard Dragontamer
Type: Goblin
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Vanguard Enchanter
Type: Goblin
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Vanguard Hitman
Type: Goblin
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Vanguard Maestro
Type: Goblin
Job: Bard
Special Ability: Soulvoice
Notes:

Vanguard Necromancer
Type: Goblin
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times

Vanguard Pathfinder
Type: Goblin
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

Vanguard Pitfighter
Type: Goblin
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Vanguard Ronin
Type: Goblin
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Vanguard Shaman
Type: Goblin
Job: Black Mage
Special Ability: Manafont
Notes: : Keep silenced and stun to interrupt casting

Vanguard Smithy
Type: Goblin
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Vanguard Tinkerer
Type: Goblin
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Vanguard Welldigger
Type: Goblin
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Goblin Replica
Type: Replica
Job: None
Special Ability: None
Notes:

Goblin Statue
Type: Replica
Job: White Mage
Special Ability: None
Notes:

Vanguard's Avatar
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Vanguard's Slime
Type: Slime
Job: Beastmaster's Pet
Special Ability: Paralyzega
Notes: Keep silenced, BLM nuke after Pathfinder is dead.

Vanguard's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: Breath Attack
Notes: Kill after Dragontamer is dead

Anvlix Sootwrists
Type: Goblin
Job: Warrior
Special Ability: Mighty Strikes
Notes: Spawns near 4 way intersection in front of palace after Goblin Golem is killed.

Bandrix Rockjaw
Type: Goblin
Job: Thief
Special Ability: Perfect Dodge
Notes: Spawns in front of palace

Blazox Boneybod
Type: Goblin
Job: Beastmaster
Special Ability: Familiar
Notes:

Bootrix Jaggedelbow
Type: Goblin
Job: Monk
Special Ability: Hundred Fists
Notes: Spawns in front of palace after Goblin Golem is killed

Buffrix Eargone
Type: Goblin
Job: Paladin
Special Ability: Invincible
Notes: Spawns near trees SE of Auction House up the small flight of stairs

Cloktix Longnail
Type: Goblin
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Spawns in fountain area in front of Bastok embassy

Distilix Stickytoes
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Spawns near 4 way intersection in front of palace after Goblin Golem is killed.

Elixmix Hooknose
Type: Goblin
Job: Red Mage or White Mage (casts Paralyze)
Special Ability: ???
Notes: Spawns at Auction House

Eremix Snottynostril
Type: Goblin
Job: Unknown
Special Ability: ???
Notes:

Gabblox Magpietongue
Type: Goblin
Job: Red Mage
Special Ability: Chainspell
Notes: Spawns in fountain area in front of Windurst embassy

Hermitrix Toothrot
Type: Goblin
Job: Black Mage
Special Ability: Manafont
Notes: Spawns just south west after climbing the stairs directly in front of entrance

Humnox Drumbelly
Type: Goblin
Job: Bard
Special Ability: Soulvoice
Notes: Spawns near trees SE of Auction House up the small flight of stairs

Jabkix Pigeonpecs
Type: Goblin
Job: Monk
Special Ability: Hundred Fists
Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

Karashix Swollenskull
Type: Goblin
Job: Samurai
Special Ability: Meikyo Shisui
Notes: Spawns inside palace on second floor after Goblin Statue is killed

Kikklix Longlegs
Type: Goblin
Job: Unknown
Special Ability: ???
Notes:

Lurklox Dhalmelneck
Type: Goblin
Job: Ranger
Special Ability: Eagle Eye Shot
Notes: Spawns at bottom of stairs inside palace

Mobpix Mucousmouth
Type: Goblin
Job: Unknown
Special Ability: ???
Notes: Pops at top of steps in front of mog house after boss pull

Morgmox Moldnoggin
Type: Goblin
Job: Summoner
Special Ability: Astral Flow
Notes: Spawns at entrance to Upper Jeuno

Mortilox Wartpaws
Type: Goblin
Job: Summoner
Special Ability: Astral Flow
Notes: Spawns at auction house after trigger replica below auction house is killed

Rutrix Hamgams
Type: Goblin
Job: Beastmaster
Special Ability: Familiar
Notes: Spawns inside palace on second floor after Goblin Statue is killed

Scruffix Shaggychest
Type: Goblin
Job: Unkown
Special Ability: ???
Notes:

Smeltix Thickhide
Type: Goblin
Job: Warrior
Special Ability: Mighty Strikes
Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

Snypestix Eaglebeak
Type: Goblin
Job: Ninja
Special Ability: Mijin Gakure
Notes: Spawns in front of palace after Goblin Statue is killed

Sparkspox Sweatbrow
Type: Goblin
Job: Warrior
Special Ability: Mighty Strikes
Notes: Spawns in front of steps directly in front of Auction House

Ticktox Beadyeyes
Type: Goblin
Job: Dark Knight
Special Ability: Blood Weapon
Notes: Spawns behind palace

Trailblix Goatmug
Type: Goblin
Job: Beastmaster
Special Ability: Familiar
Notes: Spawns below Auction House

Tufflix Loglimbs
Type: Goblin
Job: Paladin
Special Ability: Invincible
Notes: Spawns in fountain area in front of Sandoria embassy

Wasabix Callusdigit
Type: Goblin
Job: Samurai
Special Ability: Meikyo Shisui
Notes: Spawns in fountain area after area is cleared once and trigger replica is killed

Wyrmwix Snakespecs
Type: Goblin
Job: Dragoon
Special Ability: Call Wyvern
Notes: Spawns at top of steps directly in front of entrance

Goblin Golem
Type: Replica
Job: Boss, White Mage
Special Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
Notes:

Dynamis-Sandoria:
Vanguard Amputator:
Type: Orc
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Vanguard Backstabber
Type: Orc
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Vanguard Bugler
Type: Orc
Job: Bard
Special Ability: Soul Voice
Notes:

Vanguard Dollmaster
Type: Orc
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times.

Vanguard Footsoldier
Type: Orc
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Vanguard Grappler
Type: Orc
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Vanguard Gutslasher
Type: Orc
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Vanguard Hawker
Type: Orc
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning.

Vanguard Impaler
Type: Orc
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Vanguard Mesmerizer
Type: Orc
Job: Black Mage
Special Ability: Manafont
Notes: Keep silenced and stun to interrupt casting.

Vanguard Neckchopper
Type: Orc
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Vanguard Pillager
Type: Orc
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Vanguard Predator
Type: Orc
Job: Ranger
Special Ability: Eagle Eye shot
Notes:

Vanguard Trooper
Type: Orc
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Vanguard Vexer
Type: Orc
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Serjeant Tombstone
Type: Replica
Job: Black Mage
Special Ability: Physical Damage + Stun TP Attack
Notes: Stun to interrupt casting.

Warchief Tombstone
Type: Replica
Job: Red Mage
Special Ability: Physical Damage + Stun TP Attack
Notes: Stun to interrupt casting.

Vanguard's Avatar
Type: Avatar
Job: Dollmaster's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Vanguard's Hecteyes
Type: Hecteyes
Job: Hawker's Pet
Special Ability: Dispelga
Notes: Keep silenced, BLM nuke after Hawker is dead.

Vanguard's Wyvern
Type: Wyvern
Job: Impaler's Pet
Special Ability: Breath Attacks
Notes: Kill after Impaler is dead

Battlechoir Gitchfotch
Type: Orc
Job: Bard
Special Ability: Soulvoice, Charmga TP Attack
Notes: Spawns when Boss is pulled

Reapertongue Gadgquok
Type: Orc
Job: Summoner
Special Ability: Astral Flow, Charmga TP Attack
Notes: Trigger NM, always summons Leviathan

Soulsender Fugbrag
Type: Orc
Job: Bard
Special Ability: Soulvoice, Charmga TP Attack
Notes: Spawns when Boss is pulled

Voidstreaker Butchnotch
Type: Orc
Job: Ninja
Special Ability: Mijin Gajure, Charmaga TP Attack
Notes: Time extension NM.

Wyrmgnasher Bjakdek
Type: Orc
Job: Dragoon
Special Ability: Call Wyvern, Charmga TP Attack
Notes: Trigger NM.

Overlord's Tombstone
Type: Replica
Job: Boss
Special Ability: Death, Gravityga, Bindga, Sleepga
Notes:

Dynamis-Windurst:
Vanguard Assassin
Type: Yagudo
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Vanguard Chanter
Type: Yagudo
Job: Bard
Special Ability: Soulvoice
Notes:

Vanguard Exemplar
Type: Yagudo
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Vanguard Inciter
Type: Yagudo
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Vanguard Liberator
Type: Yagudo
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Vanguard Ogresoother
Type: Yagudo
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

Vanguard Oracle
Type: Yagudo
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times

Vanguard Partisan
Type: Yagudo
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Vanguard Persecutor
Type: Yagudo
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Vanguard Prelate
Type: Yagudo
Job: Black Mage
Special Ability: Manafont
Notes: : Keep silenced and stun to interrupt casting

Vanguard Priest
Type: Yagudo
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Vanguard Salvager
Type: Yagudo
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Vanguard Sentinel
Type: Yagudo
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Vanguard Skirmisher
Type: Yagudo
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Vanguard Visionary
Type: Yagudo
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Avatar Icon
Type: Replica
Job: None
Special Ability: AoE Stun, Curse TP attack
Notes: These Replicas have red eyes

Avatar Idol
Type: Replica
Job: None
Special Ability: AoE Stun, Curse TP attack
Notes: This Replica Triggers NM spawn

Manifest Icon
Type: Replica
Job: None
Special Ability: ???
Notes: When these replicas die they restore all hp (blue eyes) or mp (green eyes) to everyone within AoE range

Vanguard's Avatar
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Vanguard's Crow
Type: Bird
Job: Beastmaster's Pet
Special Ability: Silencega
Notes: Keep silenced, Kill after Ogresoother is dead

Vanguard's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: Breath Attack
Notes: Kill after Partisan is dead

Yagudo NMs are the only Vanguard to use Doom, which can be removed with Holy Water and Cursna, but not always successfully.

Haa Pevi the Stentorian
Type: Yagudo
Job: Summoner
Special Ability: Astral Flow
Notes:

Loo Hepe the Eyepiercer
Type: Yagudo
Job: Red Mage
Special Ability: Chainspell
Notes:

Maa Febi the Steadfast
Type: Yagudo
Job: Paladin
Special Ability: Invincible
Notes:

Muu Febi the Steadfast
Type: Yagudo
Job: Paladin
Special Ability: Invincible
Notes:

Wuu Qoho the Razorclaw
Type: Yagudo
Job: Monk
Special Ability: Hundred Fists
Notes:

Xoo Kaza the Solemn
Type: Yagudo
Job: Black Mage
Special Ability: Manafont
Notes:

Tzee Xciu Idol
Type: Replica
Job: Boss
Special Ability: Tormentful Glare (Sleep), Seismostomp (Strong Area Damage), Death
Notes: Spawns at Auction House after all Trigger NMs are defeated

Dynamis-Xarcabard:
Kindred Bard
Type: Demon
Job: Bard
Special Ability: Soul Voice
Notes:

Kindred Beastmaster
Type: Demon
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

Kindred Black Mage
Type: Demon
Job: Black Mage
Special Ability: Manafont
Notes: Keep silenced and stun to interrupt casting

Kindred Dark Knight
Type: Demon
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

Kindred Dragoon
Type: Demon
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Kindred Monk
Type: Demon
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Kindred Ninja
Type: Demon
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Kindred Paladin
Type: Demon
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Kindred Ranger
Type: Demon
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Kindred Red Mage
Type: Demon
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Kindred Samurai
Type: Demon
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Kindred Summoner
Type: Demon
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times

Kindred Thief
Type: Demon
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Kindred Warrior
Type: Demon
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Kindred White Mage
Type: Demon
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Effigy Prototype
Type: Replica
Job:
Special Ability:
Notes:

Icon Prototype
Type: Replica
Job:
Special Ability:
Notes:

Statue Prototype
Type: Replica
Job:
Special Ability:
Notes:

Tombstone Prototype
Type: Replica
Job:
Special Ability:
Notes:

Kindred's Elemental
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Kindred's Vouivre
Type: Wyvern
Job: Beastmaster's Pet
Special Ability: ???
Notes: Kill after Beastmaster is dead.

Kindred's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: ???
Notes: Kill after Dragoon is dead

Vanguard Eye
Type: Ahriman
Job: Magic-User
Special Ability: See list below
Notes: Can cast Slowga, Sleepga 2, Level 3 ga spells, Ancient Magic, immune to silenced and sleep

Demon named mobs can not be slept but can be bound

Count Raum
Type: Demon
Job: Thief
Special Ability: Perfect Dodge
Notes: Don’t waste TP when it uses Perfect Dodge.

Count Vine
Type: Demon
Job: Samurai
Special Ability: Meikyo Shisui
Notes:

Count Zaebos
Type: Demon
Job: Warrior
Special Ability: Mighty Strikes
Notes:

Duke Berith
Type: Demon
Job: Red Mage
Special Ability: Chainspell
Notes: : Keep silenced and stun to interrupt casting

Duke Gomory
Type: Demon
Job: Monk
Special Ability: Hundred Fists
Notes: Stun Hundred Fists

Duke Scox
Type: Demon
Job: Dark Knight
Special Ability: Blood Weapon
Notes:

King Zagan
Type: Demon
Job: Dragoon
Special Ability: Call Wyvern
Notes: Kill the Dragoon and then its pet to avoid re-summoning.

Marquis Andras
Type: Demon
Job: Beastmaster
Special Ability: Familiar
Notes: Kill the Beastmaster and then its pet to avoid re-summoning and charm.

Marquis Cimeries
Type: Demon
Job: Ranger
Special Ability: Eagle Eye Shot
Notes:

Marquis Decarabia
Type: Demon
Job: Bard
Special Ability: Soul Voice
Notes:

Marquis Gamygyn
Type: Demon
Job: Ninja
Special Ability: Mijin Gakure
Notes: BLMs stay out of range of Mijin Gakure

Marquis Nebiros
Type: Demon
Job: Summoner
Special Ability: Astral Flow
Notes: Keep avatars slept at all times

Marquis Orias
Type: Demon
Job: Black Mage
Special Ability: Manafont
Notes: Keep silenced and stun to interrupt casting

Marquis Sabnak
Type: Demon
Job: Paladin
Special Ability: Invincible
Notes: Don’t waste TP when it uses Invincible.

Prince Seere
Type: Demon
Job: White Mage
Special Ability: Benediction
Notes: Keep silenced and stun to interrupt casting.

Andras's Vouivre
Type: Slime
Job: Beastmaster's Pet
Special Ability: Thunder Breath
Notes: Keep silenced, Kill after Marquis Andras is dead.

Nebiro's Elemental
Type: Avatar
Job: Summoner's Pet
Special Ability: Blood Pact
Notes: Keep slept at all times.

Zagan's Wyvern
Type: Wyvern
Job: Dragoon's Pet
Special Ability: ???
Notes: Kill after King Zagan is dead

Vanguard Dragon
Type: Wyvern
Job:
Special Ability: Body Slam (AoE heavy damage)
Notes: Body Slam will be out of range if player is positioned on a ledge above dragon.

Yang
Type: Wyvern
Job:
Special Ability: Body Slam (AoE heavy damage)
Notes: Must kill Ying and Yang at approximately the same time to avoid one resummoning the other.

Ying
Type: Wyvern
Job:
Special Ability: Body Slam (AoE heavy damage)
Notes: Must kill Ying and Yang at approximately the same time to avoid one resummoning the other.

Dynamis Lord
Type: Dynamis Lord
Job:
Special Ability: See Xarcabard Strategy
Notes: Spawns after Ying and Yang are dead

Animated Claymore
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at G-11 after the last NM dies.

Animated Dagger
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at H-9 after the last NM dies.

Animated Great Axe
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at I-6/7 after the last NM dies.

Animated Gun
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at E-8 after the last NM dies.

Animated Hammer
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at I-10 after the last NM dies.

Animated Horn
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at I-7 after the last NM dies.

Animated Knuckles
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at I-6 after the last NM dies.

Animated Kunai
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at H-7 after the last NM dies.

Animated Longbow
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at E-7 after the last NM dies.

Animated Longsword
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at J-6 after the last NM dies.

Animated Scythe
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at J-7 after the last NM dies.

Animated Spear
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at H-7 after the last NM dies.

Animated Staff
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at ??? after the last NM dies.

Animated Tachi
Type: Animated Weapon
Job:
Special Ability:
Notes: Spawns at ??? after the last NM dies.

Animated Tabar
Type: Animated Weapon
Job:
Special Ability: Notes: Spawns at F-7 after the last NM dies.

Satellite Claymores
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Daggers
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Great Axes
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Guns
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Hammers
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Horns
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Knuckles
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Kunai
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Longbows
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Longswords
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Scythes
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Spears
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Staves
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Tachi
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.

Satellite Tabars
Type: Animated Weapon's Pet
Job:
Special Ability:
Notes: Summoned when related Animated Weapon is attacked.


Mob Special Attacks:

Ahriman special abilities used by all Dynaims Ahriman:
* Airy Shield (Arrow Shield - Ranged Attack Immunity)
* Binding Wave (Area Bind)
* Blind Eye (Damage, Blind)
* Eyes On Me (Damage)
* Hypnosis (Sleep - hits conic area in front)
* Level 5 Petrify (Area Petrify - PCs with a level of a multiple of 5)
* Magic Barrier (Magic Shield - Magic Attack Immunity)
* Mind Break (Area Max MP Down)

Demon special abilities used by all Dynamis Demons:
* Condemnation (Damage - hits conic area in front)
* Demonic Howl (Area Slow - can be cancelled/overwritten by Haste)
* Hecatomb Wave (Damage, Blind)
* Quadrastrike (Damage - usually 4 critical hits)
* Soul Drain (HP Drain)

Dragon special abilities used by all Dynamis Dragons:
* Chaos Blade (Damage, Area Curse)
* Body Slam (Damage)
* Heavy Stomp (Damage, Area Paralyze)
* Petro Eyes (Area Petrify)

Goblin special abilities used by all Dynamis Goblins:
* Paralysis Shower (Area Paralyze)
* Smoke Bomb (Blind)
* Frypan (Area Stun w/Damage)
* Bomb Toss (Area Fire Damage)
* Goblin Dice (0 TP, Revitalizer - Abilities Recharged, Area Damage - Heavy, Random Status Area - Poison, Virus, Silence, Slow, Sleep)

Quadav special abilities used by all Dynamis Quadavs:
* Wrath of Gu'Dha (NMs only) - area damage, knockback, Gravity
* Headbutt - damage, knockback
* Howl - Warcry
* Ore Toss - ranged damage
* Shell Bash - damage, Stun
* Shell Guard - Defense Boost

Yagudo special abilities used by all Dynamis Yagudo:
* Double Kick (Knockback)
* Feather Storm (Poison 10-15HP/3s)
* Howl ("Warcry")
* Parry (Defense Boost)
* Sweep (Area Damage, Stun)

Ying/Yang special abilities (Dynamis-Xarcabard):
* All Vanguard Dragon abilities
* Flame Breath (Fire Elemental Damage)
* Lodesong (Ying) - Area Graviga)
* Poison Breath (Poison 50HP/3s)
* Voidsong (Yang - Area Dispelga)
* Wind Breath (Wind Elemental Damage)

Shizune
08-15-2005, 04:04 AM
Paralyzega is Paralyga I *think*.

About Vanguard Slimes, make a note that melees should be prohibited from attacking them because fluid spread can easily one shot a number of players in range. Fluid spread can be blinked with Utsusemi but it will still deal a lot of damage to non NIN or /NIN.

Harmonia
08-15-2005, 01:59 PM
Can we please have PLDs or whomever call out hundred fists in linkshell or /say?

Oftentimes its too hard for one healer to keep the person on the receivin end alive and it would help a lot if others could do a quick /target and help out with heals and BLM to stun and maybe other PLD to flash.

Also I notice that a lot of PLD tend to avoid provoking these because its a guaranteed death... so if we could change this it would be peachy >_>

Juma
08-15-2005, 05:35 PM
i always used to provoke them BECAUSE it was a guarunteed death q_Q

Teorem
08-15-2005, 08:04 PM
Ugh, so many enemies...

Angra Mainyu is a RDM and loves to Chainspell Death at low HP.

Specials are: Silencega, Slowga, Poisonga, Graviga, Sleepga, regular Ahriman specials, teleportation to points in the area in front of Fei'Yin (trackable with avatars/pets), recalls all 4 Pukis when damaged

Note on Pukis: LARGE AGGRO RANGE

Ying and Yang are Dragon-type enemies.

Hydra's Hound is..uh...a Hound-type.

Wyvern specials used by Kindred's Vouivres and Andreas' Vouivre:

Dispelling Wind - area Dispelga
Deadly Drive - damage
Dread Shriek - area Paralyze
Fang Rush - damage
Radiant Breath - conic Silence and Slow
Tail Crush - Poison, STR down
Wind Wall - Evasion Boost

Quadav specials:

Wrath of Gu'Dha (NMs only) - area damage, knockback, Gravity
Headbutt - damage, knockback
Howl - Warcry
Ore Toss - ranged damage
Shell Bash - damage, Stun
Shell Guard - Defense Boost

Orc specials:

Fanatic Dance (NMs only) - Charmga
Aerial Whirl - damage, Stun
Arm Block - Defense Boost
Battle Dance - area damage, DEX down
Howl - Warcry
Shoulder Attack - damage, knockback
Slam Dunk - damage, Bind

Zymurgy
08-16-2005, 08:18 AM
/assist monk mobs

Shizune
08-16-2005, 03:08 PM
about Kindred Vouivre and Andreas' Voivre... they don't use radiant breath. they use thunder breath instead

Jayiiq
08-16-2005, 05:27 PM
I always try to cast gravity on the MNK mobs, especially the MNK NMs. Sometimes it has no effect, which means other RDMs are doing this as well. I think it might be better to just kite them. Not so much for the normal MNK mobs in the cities, since they die so fast, but the Kindred Monks and MNK NMs, it might prevent some unecessary deaths. I've noticed that General seems to realize these mobs have gravity on them, and preventing taking all that damage is not all that difficult.

Halon50
08-18-2005, 12:50 AM
Apart from the info I sent via PM, here's something I realized during today's XAR run:

Demon mobs use Hecatomb Wave (Cone effect) as their ranged attack, in place of some normal thrown or shot weapon. Thus, demon RNG and NIN tend to do HW a lot. It helps if the people training/tanking these creatures could face them AWAY from the main fighting group, blm alliance, and any weakened people healing up.

Halon50
09-03-2005, 01:52 AM
I was dumb and didn't keep a copy of what I sent via PM, so here's what I remember for corrections to the bottom part of the list (Added Teorem's Orc list too):

Demon special abilities used by all Dynamis Demons:
* Condemnation (Close cone effect - heavy damage, Stun)
* Demonic Howl (Area Slow - can be cancelled/overwritten by Haste)
* Hecatomb Wave (Cone effect - Damage, Blind; Note: Demon RNG and NIN use this as their ranged attack)
* Quadrastrike (Damage - usually 4 critical hits)
* Soul Drain (HP Drain)

Dragon special abilities used by all Dynamis Dragons:
* Chaos Blade (Cone effect - Damage, heavy Curse)
* Body Slam (Area - Heavy Damage)
* Heavy Stomp (Area - Damage, Paralyze)
* Petro Eyes (Cone effect - Petrify)
* Thorn Song (Blaze Spikes)

Goblin special abilities used by all Dynamis Goblins:
* Crispy Candle (Cone effect - Fire Damage)
* Bomb Toss (Area Fire Damage)
* Frypan (Area Stun w/Damage)
* Paralysis Shower (Cone effect - Paralyze)
* Smoke Screen (Cone effect - Blind)
* Goblin Dice (NMs only: 0 TP, Revitalizer - Abilities Recharged, Area Damage - Heavy, Random Status Area - Poison, Virus, Silence, Slow, Sleep)

Orc special abilities used by all Dynamis Orcs:
* Aerial Whirl (Ranged damage, Stun)
* Arm Block (Defense Boost)
* Battle Dance (area damage, DEX down)
* Howl (Warcry)
* Shoulder Attack (damage, knockback)
* Slam Dunk (damage, Bind)
* Fanatic Dance (NMs only: area Charmga)

Quadav special abilities used by all Dynamis Quadavs:
* Headbutt (Damage, knockback)
* Howl (Warcry)
* Ore Toss (ranged damage, occasional Poison)
* Shell Bash (Damage, Stun)
* Shell Guard (Defense Boost)
* Wrath of Gu'Dha (NMs only: area damage, knockback, Gravity)

Yagudo special abilities used by all Dynamis Yagudo:
* Double Kick (Damage, Knockback)
* Feather Storm (Poison 10-15HP/3s)
* Howl ("Warcry")
* Parry (Defense Boost)
* Sweep (Area Damage, Stun)
* Doom (NMs only: Casts Doom on target; Cursna and Holy Water usually fails to remove Doom; Sometimes removed when NM dies)

Notes:
- I don't remember Ying or Yang using Poison Breath - I'll have to watch next fight and see which dragon does what.
- Goblin Blind attack may be "Smoke Screen" or "Smoke Bomb" - I'm not sure which.
- The Animated Longbow had VERY STRONG melee attacks (or maybe this is because the Longbow and all minions would hit the same target), but cast a VERY WEAK Aeroga III. This may be a pointer on which elemental attacks to direct at it for best damage (Ice?).

Halon50
09-03-2005, 01:56 AM
For NIN and SMN type mobs (All monster categories), while it makes sense for BLM to stay away, a good strategy would be to Stun them in rapid succession with BLMs (and DRK) when it's about time for them to 2HR, so they never get a chance to use their 2HR. This strategy works on WHMs and MNKs as well.

Cyrus
09-03-2005, 02:07 AM
We do stun nin/mnk/whm mobs. Makes no sense to bother stunning smn since we sleep avatars.

Teorem
10-27-2005, 06:10 AM
Scruffix Shaggychest
Type: Goblin
Job: Unkown <= Paladin
Special Ability: ??? <= Invincible
Notes: Spawns Fountain area post-Goblin Golem

Vanguard Eye
Type: Ahriman
Job: Magic-User <= Black Mage
Special Ability: See list below
Notes: Can cast Slowga, Sleepga 2, Level 3 ga spells, Ancient Magic, immune to silenced and sleep

I can't recall regular Vanguard Eyes being able to cast anything a BLM can't (eg., Eyes can't cast Slowga), with Angra Mainyu being the only exception.

Ying, Yang, and Vanguard Dragons are dragons, not wyverns (like Kindred's Voiuvres, Zagan's wyvern, or Andreas' Wyvern).

Shizune was right, wyverns in Dynamis don't use Radiant Breath. Instead, wyverns use Thunder Breath with no noticeable status effects.