View Full Version : Dynamis-Windurst Sunday Sept. 26th. 7pm EST.
Radav
09-20-2004, 11:12 AM
I know everyone is tired of doing this zone. But there is like 23 people who need this zone before they can do dynamis-beaucidine. Believe me no one wants to get this place finished more then I do. So please ask your friends that have already beaten it to stick it out and help us get through it. I'll be contacting people in game about this event starting on Friday night. Hopefully we get 60 people like yesterday and we do just a tiny bit better then we did.
Didn't seem too bad last time but, one suggestion from what I saw last time is that going for the last time extention past the smn house actually resulted in a net loss of 5 mins. Do to how much stuff it pops about 25% of the people died trying to get it resulting in more time wasted due to waiting for weakness ect. Maybe after the SMN house should try to go for the last 2 NMs.
Eltia
09-22-2004, 02:27 PM
Since we have done Windurst for a non-trivial number of times already, we should know by now where we need suicide pullers, and how many we need. (This should apply to all basic Dynamis zones I believe.)
We may save more time if we can designate suicide pullers before we enter. Time is precious inside Dynamis.
Intuition tells me there should be some sort of load balancing among the suicide pullers or provide ways for them to recover exp loss (I will let the organizers decide on this).
At last, for SMN beastmen, try to separate the summoners from their avatars. Unless Square has changed this, the summoners cannot use astral flow (or any avatar abilities) if their avatars are out of range.
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