Izzy
04-24-2005, 07:48 PM
Last saturday night, we embarked on a new journey to the unseen land of "The Garden of Ru'Hmet. For those of you who couldn't be there, here's a short storyline of how things went.
We all gathered together in Al'Taieu. We killed all of the NM's for Twizz so he could have access to the Grand Palace of Hu'Xzoi.
http://img256.echo.cx/img256/9868/begining.jpg
Shortly after, we entered the Grand Palace and got everyone to the NM that allows access to the Gardens, there was short downtime that allowed for such fun like this.
http://img256.echo.cx/img256/7839/cute.jpg
After getting access to the garden, we had to go to 5 towers, one for each race, to get our light that the evil Nag'Molada stole from us. We were killing everything in our path, (no thanks to Juma). We finally decided, "Hey, why dont we just sleep everything and just run to the portal really fast. We tried it. It turned out something like this...
http://img256.echo.cx/img256/5784/telpotrain.jpg
While we were getting the key items at the towers, we decided that we would do the map quest too. The map quest involves walking around many true sight aggro mobs and finding NPC's and talking to them named "Quasilumin". They were kind of hard to get to, because we all had to get them, then run away to a portal. Here is an example...
http://img256.echo.cx/img256/3161/quasiattempt.jpg
After getting this NPC, we realized we had missed an NPC that was in the far top left corner of the first floor. We had this awesome idea that we were going to just run to the NPC and train the zone and run back. This would have possibly worked if #1 Juma dosent aggro every other room we walk by, and #2 we actually knew how to get to the exit after getting the NPC. Amazingly, Fatman, Carmisse and Harmonia were our only casualites during this attempt.
http://img256.echo.cx/img256/331/train1.jpg
This led to great insight from Zumi.
http://img256.echo.cx/img256/2006/trainmessage.jpg
After getting the Tarutaru tower and the Mithra tower, we held a vote to see what was the next tower we wanted to go to. At this point we had...
4 Humes
1 Elvaan
0 Galka
http://img256.echo.cx/img256/3340/vote.jpg
Great job voting guys. Those galka really appreciated those 3 votes.
We finally finished ALL the towers, many people left after that, but some of us stayed to finish the rest of the mission. We looked at a map online and found out how to get to the center teleporter. There was one problem, the 4 NM's that were in our way. When you aggro these NM's all the doors in the area close and lock you in. You cannot pass these doors if #1 any of the NM are dead, #2 any of them are aggroing someone at any given time. Juma, imagine that, runs into the center of the room aggroing all 4 NM. We tried to sleepga them, but to no avail. We thought, hey, we can all just pile up next to the door and die, then reraise when the door reopens. Amazingly, it worked.
http://img256.echo.cx/img256/6978/potdoor.jpg
http://img256.echo.cx/img256/9667/fundoor.jpg
FINALLY we have reached the top of the garden. But alas, there is another door which we cannot pass ; ;.
http://img256.echo.cx/img256/7417/end.jpg
So comes the end of yet another CoP adventure. It was lots of fun. Special thanks to Zumi for guiding us through, and to Juma for aggroing every damn thing on the way.
We all gathered together in Al'Taieu. We killed all of the NM's for Twizz so he could have access to the Grand Palace of Hu'Xzoi.
http://img256.echo.cx/img256/9868/begining.jpg
Shortly after, we entered the Grand Palace and got everyone to the NM that allows access to the Gardens, there was short downtime that allowed for such fun like this.
http://img256.echo.cx/img256/7839/cute.jpg
After getting access to the garden, we had to go to 5 towers, one for each race, to get our light that the evil Nag'Molada stole from us. We were killing everything in our path, (no thanks to Juma). We finally decided, "Hey, why dont we just sleep everything and just run to the portal really fast. We tried it. It turned out something like this...
http://img256.echo.cx/img256/5784/telpotrain.jpg
While we were getting the key items at the towers, we decided that we would do the map quest too. The map quest involves walking around many true sight aggro mobs and finding NPC's and talking to them named "Quasilumin". They were kind of hard to get to, because we all had to get them, then run away to a portal. Here is an example...
http://img256.echo.cx/img256/3161/quasiattempt.jpg
After getting this NPC, we realized we had missed an NPC that was in the far top left corner of the first floor. We had this awesome idea that we were going to just run to the NPC and train the zone and run back. This would have possibly worked if #1 Juma dosent aggro every other room we walk by, and #2 we actually knew how to get to the exit after getting the NPC. Amazingly, Fatman, Carmisse and Harmonia were our only casualites during this attempt.
http://img256.echo.cx/img256/331/train1.jpg
This led to great insight from Zumi.
http://img256.echo.cx/img256/2006/trainmessage.jpg
After getting the Tarutaru tower and the Mithra tower, we held a vote to see what was the next tower we wanted to go to. At this point we had...
4 Humes
1 Elvaan
0 Galka
http://img256.echo.cx/img256/3340/vote.jpg
Great job voting guys. Those galka really appreciated those 3 votes.
We finally finished ALL the towers, many people left after that, but some of us stayed to finish the rest of the mission. We looked at a map online and found out how to get to the center teleporter. There was one problem, the 4 NM's that were in our way. When you aggro these NM's all the doors in the area close and lock you in. You cannot pass these doors if #1 any of the NM are dead, #2 any of them are aggroing someone at any given time. Juma, imagine that, runs into the center of the room aggroing all 4 NM. We tried to sleepga them, but to no avail. We thought, hey, we can all just pile up next to the door and die, then reraise when the door reopens. Amazingly, it worked.
http://img256.echo.cx/img256/6978/potdoor.jpg
http://img256.echo.cx/img256/9667/fundoor.jpg
FINALLY we have reached the top of the garden. But alas, there is another door which we cannot pass ; ;.
http://img256.echo.cx/img256/7417/end.jpg
So comes the end of yet another CoP adventure. It was lots of fun. Special thanks to Zumi for guiding us through, and to Juma for aggroing every damn thing on the way.