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View Full Version : Dynamis-Xarcabard Sunday April 17th 7pm EST.



Radav
04-14-2005, 10:46 AM
Well our last attempt we got him to the same amount we did last time. Although this time we really had a screwy start at the BLMs got aggro way to early and we lost alot of people's WSs and 2 hours. Sooo next time we're gonna tweak our strategy again. At the 30% point I think is when DL must start using Blood Weapon. So at that point we really need the PLDs to get the invincibles going. I watched Zumi actually take a DL WS and not die during Invincible. Also Perfect Dodge was used by Nuclear and he took quite a few hits as well. I really believe we can do this its just the timing of certain things that's off. So re-read what I posted for last run and get all the items you can please.

I'm gonna copy and paste the information from the last post I made. I'll make some additions to it at the end.

I'm posting this stuff now so that you guys can get all of these items way ahead of time. So here is the repost of stuff you MUST get.

Opo-Opo Necklace
2 stacks of sleeping potions.
1 stack of Poison Potion to use on Dynamis-Lord He can use sleepga.
Item to use to get yourself Re-Raise
Icarus Wing (I'll do my best to get enough of these for next Sunday.)

These items are really important which I've said like 3 times already.

Echo Drops
The BEST food you can buy.
Eye Drops


I can't stress enough using your best food. So get whatever is appropriate for the WS that you are using. We also have some big alterations to our strategy that we are gonna employ this time. I really like them. Fatman came up with this so I'm gonna copy and paste it below.

Fatman's Awesome Strategy:

When Dynamis Lord hate gets out of contol we lose that seems kinda obvious so my theory is instead of trying to keep people alive we try to get them all killed as fast as possible.


So here is my strategy:

1. Pull dynamis lord same as usual

2. BLM nuke like crazy until all dead

3. Pull dynamis lord back to same spot while BLM all reraise and cast reraise again

4. Melee do their thing with TP and (run away only when BLM re-establish hate)

5. BLM nuke with manafont non stop when melee start using TP (this gives melee about a 30-45 second window so they gotta be quick)

6. All surviving melee return to base and sleep TP to get ready for next round while dead melee reraise and then head to camp.

7. At this point BLM can try to kite DL up top until they are all dead buying precious time for melee to sleep TP

8. After all BLM are dead DL will most likely try to return to castle despite melee far away with hate so he will need pulled quickly to usual spot where melee will finish him off while BLM reraise and cast w/e final spell they can still afford with left over mp.

Details:

WHMs should be here to raise people whose reraise has been dispelled and debuff/buff and cure melee ONLY AT BASE CAMP. They should not be healing people fighting DL under any circumstance as it is pointless and only further clouds hate and they should never go near DL. A couple WHM could be stationed out of harms way to assist BLMs in reraising as well after BLMs wipe.

RDM/DRK - insert as many as you feel necessary at steps 2, 4, and 8 to keep dynamis lord in place for assaults. Any RDM/DRK should run past the castle to the dead end were no one else will be if they happen to survive chainspell stun.

BLM/SMN should sub whm for reraise (I dont really give a rats ass about hymnus saving some exp cause it doesnt last as long as reraise) Hymnus should still be used but not relied upon.

Melee NEED to have some form of reraise (this is paramount)

PLD can be used for kiting purposes only not to assault dynamis lord in any way. When i mention all BLM being dead in step 8 and DL again having no hatered this would be ideal time to have PLD use invincible and kite DL around a bit while melee finish getting TP. There is also the Dragons which we could try to train at a point like this when DL has 0 hate far away from the battle although this would be dangerous running by melee camp (perhaps move melee camp to other end of castle however i dont like camp being at a dead end). AT any rate PLD meleeing dynamis lord with other melee is kinda lame >_>.

Radav
04-14-2005, 11:22 AM
A few comments about the strategy.

Would we need to stun at all during the first stage? If we just have someone run him down to the pull spot then let the BLMs and Summoners go crazy on him till they all die would there be any negatives.

So what I would propose is to have DL pulled back to pull spot then we start the stun order. So that the melee can get in and get out during the whole stun chain. The hope is that the BLMs will again have gotten enough hate to draw him to them so you guys can get away to the base camp and start sleeping for more TP again.

PLDs should still get TP and use Spirits Within when they engage. It would prolly look something like this during the marathon time.

Provoke >> Invincible >> Spirits Within >> Run >> Die >> Next Paladin takes over.

I think I have more to add but I forgot.

Harmonia
04-14-2005, 02:45 PM
Oh my, I thought you were telling the BLMs to sub SMN.

almost dropped pearl in disgust, hoho >_>

Oh and everyone who can use one should really buy a:

Reraise Gorget
Level: 56
Slot: Neck
Type: Pendant
Jobs: BST DRK DRG PLD RDM RNG SAM WAR
Races: All
Defense: 5

Its a >>guaranteed<< Raise 2, saves your local mage an R1 and do I need to explain why you'd want a raise 2 over a raise 1?
Its a less than 30k item, and very worth it imo. I wish all jobs could wear ; ;

Cyrus
04-14-2005, 03:45 PM
And you should feel privileged to recieve a nice raise 2 because all us blm/smn/brd are eating a yummy reraise 1. : ) : ) : )

Harmonia
04-14-2005, 05:23 PM
I ate lots of R1s during lord ; ;

To save mp I just cast reraise after death >_>

it was fun, reraise, cure 5, one shotted, reraise, Cure 5, one shotted ;A;

Serb
04-14-2005, 08:35 PM
Do you want us as rangers to like carry different food for dynamis lord?

Twizz
04-14-2005, 10:40 PM
I use sole sushi. By the time we make it to lord, I end up dieng, and I will only use 1 Yellow Curry per run ><

Shizune
04-15-2005, 07:46 AM
we should save BLM nukes until after melees finish using their TP so it doesnt move back and forth. nukes can also hit ying and yang since we've learned they target whatever DL is targetting i think? i think if we save nukes until the end we'll only go through fewer oblivion smashes. maybe soul voice + int songs would be useful o_o-b as well as minuetx2
not sure how much damage SAMs can do, but maybe they can take turns and 2hrs with their g.katanas? o _ o

Radav
04-15-2005, 10:46 AM
Please make sure you guys are starting to pick up the medicine you need for this. Don't expect to be able to buy all the sleeping potions and stuff on Sunday. I'll get what I can, but usually its enough for bout 3-4 people and that's it.

Fatman
04-15-2005, 11:57 AM
If you don't have a reraise gorget and cant cast reraise then you need to bring at least two items that act as reraise.


I.E. Reraiser, Hi-Reraiser, Scroll of Instant Reraise. BLMs should bring these items as backups as well.

Fatman
04-15-2005, 12:27 PM
Our current strategy has two flaws:

1. 300% TP + Icarus Wing + BLM using all MP on nukes, even if all landing is only gonna get DL down to 10% HP... Obviously enabling BLM to take advantage of Manafont would help and getting as many melee back to 100% tp is gonna help too.

2. RERAISE.... I'm getting a little tired of people whining about reraise... I've been to dynamis 70 freaking times myself so I could give a rats ass about having to exp for 1 hour to regain exp from beating dynamis lord.

My strategy and Shizunes strategy will both fail miserably if people don't reraise and pay attention and STAY at their KEYBOARD.

If we go with what Shizune says then BLM still have to all die up top... If DL comes all the way to the top to kill us then he will most likely not attempt to go to melee resting far away. PLD at this point will need to occupy him and dragons while everyone rests 100% TP and BLM will still need to reraise and manafont while melee are having at it a second time.
In my opinion trying to kill the dragons by any means is a complete waste of time and effort. We cant control where they go so lets just ignore them and let PLD try to kite them as briefly as they can (but not towards either melee or BLM camps!)

I'll write more later when I have more time.

Radav
04-15-2005, 02:41 PM
Comments on what fatman said.

1. Once he's at around 10%... That's obviously when things get tricky. I think as some of us noticed last time. Invincible can work to help keep DL busy. So I'll go back to what I said before. If we have the PLDs just stay way out of range until it's their time to go at it they can go in.

Voke >> Spirits >> Invincible >> Run

Then next PLD goes etc. We had 8 Paladins last time that's alot of marathon time. After watching this the last 2 times. Either DL is like the big dragons in which once he hits 30% either super regen is activated or he's using blood weapon. I'm pretty sure its blood weapon. So using Invincible at this point I think is paramount.

2. I don't hear people complaing about reraise they just aren't doing it from what I see. I reraised 3 times in the span of like 2 mins. I saw out of like 20 melee dead around me maybe 5 of them get up 1 time. Like Harmonia said before, the re-raise gorget is awesome. 20k will save you alot of xp. If I could use it I would. Hymnus really sucks to try and use even with an Angel Lyre. I just ended up casting hymnus really quick and then following with reraise cause that spell lasts like 10 times longer then Hymnus.


As for Shizune's idea. I would lean towards having melee follow after the BLMs for one reason.

When DL does oblivion smash he spawns copies of himself and sends them off in the direction of where he has hate. So if during the first part all we have is hate from the mages up on that cliff and he uses OS then only the mages will die and everyone else will be safe. Mages die no hate... Melees come in do TP. BLM's nuking again as TP is close to over. Mages have hate... DL going for them as melee are making their escape. I also think we're giving us an extra round of nukes this way. 1 to start. 2 as the stunning is being done. 3 after 3rd. re-raise with what little MP they have left.

If melee go first. Stun x 100 + Tp... Mages start nuking late in stun cycle. BLMs get killed. PLD come to marathon. At this point BLM's have only gotten off 1 blast. Where as the other way this is their second go. That's alot of added damage.

What I'm wondering is should we have a RDM/DRK stunning during the first shot of BLMs nuking? I'm wavering on this one big time. Cause I worry what he might do if not being stunned. Will he suck out all the BLMs HP and take about half the damage they do? Will he spawn the dragons right away?

Well there are my somewhat coherent ramblings. Tell me what you think.

tangia
04-15-2005, 05:17 PM
does manna font help with spell casting ability , if so ignore this

What ever the full ether that leaves you medicated is could be used bye all the blms so they dont need to manafont, then when they all die they can get up and use mana font to hopefull burn a few more MP before dying. Just a thought.

Cybaster
04-16-2005, 12:14 AM
hi ether took too long to use, i'm sure you'll be dead before you can use it. higher ether even use higher delay.

zpanda
04-16-2005, 10:14 PM
I lost close to 7000 exp to DL alone (at least 3 re-raises, but lost count) so I would also like to see more of an effort from people re-raising. It's not really fair for just a few people to get up and try while the rest just lie and wait to see "if it's worth getting up". DL can drop some pretty big rewards (can drop any of the AF pieces along with 10k currency) and I don't think members should be allowed to come to this run if they are willing to only take one death for the cause.