KainHighwind
03-14-2007, 06:33 PM
I've been meaning to do this for a while now. So the first day I tried targeting, I was told:
smn, blm, bst, rdm, (everything else), whm, mnk, nin.
So I'm going to start with that. What I do is called a sleep-less methood. The idea is to kill off the quick/dangerous mobs first, making the jobs for sleepers and tanks easier. So what I did was add brd after rdm, since they can mass buff and lullaby.
smn, blm, bst, ,bst pets*, rdm, (brd {everything else}, drg wyverns*, pld, thf), whm, mnk, nin
The placement of pld and thf were added after "everything else" because their 2 hours makes them take longer to kill. So if we can kill other jobs, such as drk, drg, sam, rng, ect faster than pld and thf, that's all the less that has to be slept.
I also added bst pets after the bst is dead. That's the main reason they have a higher priority, right? Except that I would save the wyverns and slimes for latter, because they do paralyzega.
For drg wyverns, are they helpfull being out so they can be aspired? I added that too, since I think mages like that, though I'm not too sure.
On our last run, we did get into a discussion about thfs and plds. What I've noticed while pulling, is that many of the blm(especially the experienced ones) like to run up to the next camp after statues are dead. Almost like they don't spend much time nuking other stuff and that they want to get the run going faster. This is where I need help. I'm not a blm, so I don't know if this will work or not(if may depend on the amount of statues per pull), but I was going to suggest bumping up the pld and thf mobs. Reason for this, would be to have blms do more nuking on these mobs during their 2 hours. This could be done easily by watching out when the last statue is killed, then go for some thf and pld before blm go running off. Does that sound like an idea that could help us kill faster?
For those of you that are new, when targeting, your main goal should be targeting and not DD'ing. If you think about it, your 1 or 2 attacks in the time it takes you to target the next mob is NOT going to be worth the loss of every other meele having to wait for you. Ideally, you should not even have to put your weapon down untill the pull is cleared. What you want to try and do is target BEFORE the current mob is dead. I totally gimp my damage when targeting. But when I do get on a roll and target non-stop, I feel that we do much better. Teamwork.
And I also will post a mob job list for each zone, for your convience. (I will update as needed)
SMN, BLM, BST, RDM, (BRD, {Everything Else}, PLD, THF), WHM, MNK, NIN
Orc
Dollmaster, Mezmerizer, Hawker, Vexer, (Bugler {}), Amputator, Grappler, Backstabber
Yag
Oracle, Prelate, Ogresoother, Crows, Visionary, (Chantler {}, Exemplar, Liberator), Priest, Sentinal, Assassin
Quadav
Undertaker, Thaumaturge, Beasttender, Scorpions, Protector, (Minstrel, {}, Defender, Purloiner), Constable, Militant, Kusa
Goblin
Necromancer, Shaman, Pathfinder, Enchanter, ({}), Alchemist, Pitfighter, Hitman
Any comments/suggestions are welcome.
smn, blm, bst, rdm, (everything else), whm, mnk, nin.
So I'm going to start with that. What I do is called a sleep-less methood. The idea is to kill off the quick/dangerous mobs first, making the jobs for sleepers and tanks easier. So what I did was add brd after rdm, since they can mass buff and lullaby.
smn, blm, bst, ,bst pets*, rdm, (brd {everything else}, drg wyverns*, pld, thf), whm, mnk, nin
The placement of pld and thf were added after "everything else" because their 2 hours makes them take longer to kill. So if we can kill other jobs, such as drk, drg, sam, rng, ect faster than pld and thf, that's all the less that has to be slept.
I also added bst pets after the bst is dead. That's the main reason they have a higher priority, right? Except that I would save the wyverns and slimes for latter, because they do paralyzega.
For drg wyverns, are they helpfull being out so they can be aspired? I added that too, since I think mages like that, though I'm not too sure.
On our last run, we did get into a discussion about thfs and plds. What I've noticed while pulling, is that many of the blm(especially the experienced ones) like to run up to the next camp after statues are dead. Almost like they don't spend much time nuking other stuff and that they want to get the run going faster. This is where I need help. I'm not a blm, so I don't know if this will work or not(if may depend on the amount of statues per pull), but I was going to suggest bumping up the pld and thf mobs. Reason for this, would be to have blms do more nuking on these mobs during their 2 hours. This could be done easily by watching out when the last statue is killed, then go for some thf and pld before blm go running off. Does that sound like an idea that could help us kill faster?
For those of you that are new, when targeting, your main goal should be targeting and not DD'ing. If you think about it, your 1 or 2 attacks in the time it takes you to target the next mob is NOT going to be worth the loss of every other meele having to wait for you. Ideally, you should not even have to put your weapon down untill the pull is cleared. What you want to try and do is target BEFORE the current mob is dead. I totally gimp my damage when targeting. But when I do get on a roll and target non-stop, I feel that we do much better. Teamwork.
And I also will post a mob job list for each zone, for your convience. (I will update as needed)
SMN, BLM, BST, RDM, (BRD, {Everything Else}, PLD, THF), WHM, MNK, NIN
Orc
Dollmaster, Mezmerizer, Hawker, Vexer, (Bugler {}), Amputator, Grappler, Backstabber
Yag
Oracle, Prelate, Ogresoother, Crows, Visionary, (Chantler {}, Exemplar, Liberator), Priest, Sentinal, Assassin
Quadav
Undertaker, Thaumaturge, Beasttender, Scorpions, Protector, (Minstrel, {}, Defender, Purloiner), Constable, Militant, Kusa
Goblin
Necromancer, Shaman, Pathfinder, Enchanter, ({}), Alchemist, Pitfighter, Hitman
Any comments/suggestions are welcome.