Radav
01-13-2005, 12:25 PM
Things to know....
Spells he can cast...
Dispelga
Sleepga II
Summons 3 Skeletons periodically. ( I thought it was 2 I guess I was wrong.)
Misc. Information.
Hurricane Wing also has the added effect of sleep on it as well.
His strength per hit will range from 250-500 on a geared up PLD. Crit hits doing in the 600-800 range.
6 Undead in the actual room the fight takes place in. Not sure of the re-pop time on these but the re-pop on the mobs around Jormugand are 5 min. My hope is that they would be normal repop but sadly these may also be 5 min. repop too.
11 Undead outside the door to his lair. These need to be avoided at all costs. Fighting all this would be a HUGE problem.
Proposed Strategy---
Main Alliance
Tank Party--- PLD, PLD (backup tank), WHM/SMN, RDM/SMN, BRD/SMN
Damage Party--- RNG, RNG, RNG, BRD, WHM, RDM
Damage Party---BLM, BLM, BLM, BRD, WHM, RDM
Add Alliances--- As many as we can get. Each party in these alliances will be set up as XP party with MNKs to kill skeletons as fast as possible.
Medical Alliance--- Healing/Raising/Tractoring
WHMs, RDMs or BRDs for MP regen. Half this alliance will be healing main alliance during battle. Other half will work on tractoring and raising the dead.
Backup Alliance to main Alliance will be setup as close to same way as possible. Tanking party will be using the rolling blink strategy that HNM LSs have used vs. NMs like Byakko or Seiryu. Each WHM and other mages should try and keep up poison as much as possible. At least one person who will need to be curagaing to heal from hurricane wing will need to do this. PLDs should invest in Curaga earrings these will be helpful in case your whms are caught without poison on. Also just for some extra healing they aren't too bad.
Strategic information. Points to make sure aware of....
1. The parties working on killing skeletons need to make sure to keep fighting the skeletons away from other parties. Otherwise their drain HP move will keep fights going forever.
2. The Alliance that is backing up the main alliance should keep from fighting as much as possible. That way we can have you give up people as they need or hop in as a full alliance if they experience a full whipe out.
3. These dragaons act alot like Fafnir/Nidhogg with the exception that they hit harder, their Hurricane Wing is stronger, and they use a 2 hour. Jorm and Tiamat use Blood Weapon and Mighty Strikes.. Anyone wanna guess what Vrtra probably uses. I'm guessing 100 fists but I don't have definite information on it.
4. Don't go near tail during the fight. Spike flail from them is almost a sure death for all caught.
5. Positioning him and the parties will be extremely important. We can't have everyone getting caught in his hurricane wing. We need to keep the skeletons away from the main alliance. The room is a huge square. My thought is this on how to keep things positioned. Keep Vrtra in a corner furthest from the door you enter room from. Fight all adds and summoned mobs away from him on opposite side. People not in main alliance need to keep as far away from Vrtra as possible. Out of range of hurricane wing. Avoid going out the door cause there are tons of mobs there as I said.
I'm sure there is more to say but I can't think of it now. So take a look see what you think and please please please make suggestions/criticisms/comments so we can come up with solid plan.
Spells he can cast...
Dispelga
Sleepga II
Summons 3 Skeletons periodically. ( I thought it was 2 I guess I was wrong.)
Misc. Information.
Hurricane Wing also has the added effect of sleep on it as well.
His strength per hit will range from 250-500 on a geared up PLD. Crit hits doing in the 600-800 range.
6 Undead in the actual room the fight takes place in. Not sure of the re-pop time on these but the re-pop on the mobs around Jormugand are 5 min. My hope is that they would be normal repop but sadly these may also be 5 min. repop too.
11 Undead outside the door to his lair. These need to be avoided at all costs. Fighting all this would be a HUGE problem.
Proposed Strategy---
Main Alliance
Tank Party--- PLD, PLD (backup tank), WHM/SMN, RDM/SMN, BRD/SMN
Damage Party--- RNG, RNG, RNG, BRD, WHM, RDM
Damage Party---BLM, BLM, BLM, BRD, WHM, RDM
Add Alliances--- As many as we can get. Each party in these alliances will be set up as XP party with MNKs to kill skeletons as fast as possible.
Medical Alliance--- Healing/Raising/Tractoring
WHMs, RDMs or BRDs for MP regen. Half this alliance will be healing main alliance during battle. Other half will work on tractoring and raising the dead.
Backup Alliance to main Alliance will be setup as close to same way as possible. Tanking party will be using the rolling blink strategy that HNM LSs have used vs. NMs like Byakko or Seiryu. Each WHM and other mages should try and keep up poison as much as possible. At least one person who will need to be curagaing to heal from hurricane wing will need to do this. PLDs should invest in Curaga earrings these will be helpful in case your whms are caught without poison on. Also just for some extra healing they aren't too bad.
Strategic information. Points to make sure aware of....
1. The parties working on killing skeletons need to make sure to keep fighting the skeletons away from other parties. Otherwise their drain HP move will keep fights going forever.
2. The Alliance that is backing up the main alliance should keep from fighting as much as possible. That way we can have you give up people as they need or hop in as a full alliance if they experience a full whipe out.
3. These dragaons act alot like Fafnir/Nidhogg with the exception that they hit harder, their Hurricane Wing is stronger, and they use a 2 hour. Jorm and Tiamat use Blood Weapon and Mighty Strikes.. Anyone wanna guess what Vrtra probably uses. I'm guessing 100 fists but I don't have definite information on it.
4. Don't go near tail during the fight. Spike flail from them is almost a sure death for all caught.
5. Positioning him and the parties will be extremely important. We can't have everyone getting caught in his hurricane wing. We need to keep the skeletons away from the main alliance. The room is a huge square. My thought is this on how to keep things positioned. Keep Vrtra in a corner furthest from the door you enter room from. Fight all adds and summoned mobs away from him on opposite side. People not in main alliance need to keep as far away from Vrtra as possible. Out of range of hurricane wing. Avoid going out the door cause there are tons of mobs there as I said.
I'm sure there is more to say but I can't think of it now. So take a look see what you think and please please please make suggestions/criticisms/comments so we can come up with solid plan.