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Radav
01-13-2005, 12:25 PM
Things to know....

Spells he can cast...

Dispelga

Sleepga II

Summons 3 Skeletons periodically. ( I thought it was 2 I guess I was wrong.)

Misc. Information.

Hurricane Wing also has the added effect of sleep on it as well.

His strength per hit will range from 250-500 on a geared up PLD. Crit hits doing in the 600-800 range.

6 Undead in the actual room the fight takes place in. Not sure of the re-pop time on these but the re-pop on the mobs around Jormugand are 5 min. My hope is that they would be normal repop but sadly these may also be 5 min. repop too.

11 Undead outside the door to his lair. These need to be avoided at all costs. Fighting all this would be a HUGE problem.


Proposed Strategy---

Main Alliance

Tank Party--- PLD, PLD (backup tank), WHM/SMN, RDM/SMN, BRD/SMN
Damage Party--- RNG, RNG, RNG, BRD, WHM, RDM
Damage Party---BLM, BLM, BLM, BRD, WHM, RDM

Add Alliances--- As many as we can get. Each party in these alliances will be set up as XP party with MNKs to kill skeletons as fast as possible.

Medical Alliance--- Healing/Raising/Tractoring
WHMs, RDMs or BRDs for MP regen. Half this alliance will be healing main alliance during battle. Other half will work on tractoring and raising the dead.

Backup Alliance to main Alliance will be setup as close to same way as possible. Tanking party will be using the rolling blink strategy that HNM LSs have used vs. NMs like Byakko or Seiryu. Each WHM and other mages should try and keep up poison as much as possible. At least one person who will need to be curagaing to heal from hurricane wing will need to do this. PLDs should invest in Curaga earrings these will be helpful in case your whms are caught without poison on. Also just for some extra healing they aren't too bad.

Strategic information. Points to make sure aware of....

1. The parties working on killing skeletons need to make sure to keep fighting the skeletons away from other parties. Otherwise their drain HP move will keep fights going forever.

2. The Alliance that is backing up the main alliance should keep from fighting as much as possible. That way we can have you give up people as they need or hop in as a full alliance if they experience a full whipe out.

3. These dragaons act alot like Fafnir/Nidhogg with the exception that they hit harder, their Hurricane Wing is stronger, and they use a 2 hour. Jorm and Tiamat use Blood Weapon and Mighty Strikes.. Anyone wanna guess what Vrtra probably uses. I'm guessing 100 fists but I don't have definite information on it.

4. Don't go near tail during the fight. Spike flail from them is almost a sure death for all caught.

5. Positioning him and the parties will be extremely important. We can't have everyone getting caught in his hurricane wing. We need to keep the skeletons away from the main alliance. The room is a huge square. My thought is this on how to keep things positioned. Keep Vrtra in a corner furthest from the door you enter room from. Fight all adds and summoned mobs away from him on opposite side. People not in main alliance need to keep as far away from Vrtra as possible. Out of range of hurricane wing. Avoid going out the door cause there are tons of mobs there as I said.

I'm sure there is more to say but I can't think of it now. So take a look see what you think and please please please make suggestions/criticisms/comments so we can come up with solid plan.

Manatra
01-13-2005, 01:44 PM
Paladins should be alternating provoke (I guess you implied that but it wasn't really clear).

As for Spike Flail, it's not a matter of whether you hit the tail, it's whether you have hate and are behind it. That being said, if you have a massive amount of hate (healers, rangers, etc), do not run behind Vrtra, because if/when it targets you and has a full TP bar, it's liable to use the attack.

I'd recommend everyone brings 4-5 stacks of poison potions, and uses them as much as possible. Barsleepra is important for those that do get hit without poison pots I guess. We could also have a mule carrying poison potions in the room if needed.

If we have enough BLM and enough RNG, just put all the RNG into the damage alliances and put the BLM in the links and adds alliance, what I am thinking is that those people then just target all their spells on a single skeleton (or all use firaga in unison to mow down a bunch of skeletons). As well, WHM sub is quite important for almost everyone, I'm thinking most melee (RNG, BLM, RDM (maybe), other damage dealers) should have WHM sub for Stoneskin + Curaga, tanks, and monks (since they'll likely be soloing skels and stuff) shouldn't.

Zymurgy
01-13-2005, 05:53 PM
mmm....don't the new wyrms have an inherent damage reduce to ranged attacks?

Cybaster
01-13-2005, 11:29 PM
lol mana everytime we do dynamis we always have around 10 blm, and we only use 3 for main alliance, 7 other can (burn) other skellies, i don't know about putting a whm on blm alliance, we can add another blm on that position, and brd and rdm is enough to cure everything, but it's ok i think if you want safer way.

make sure the medical alliance have macro to cure the 2 paladins, assign some ppl to cure only those guy, whms doing blink rolling usually busy blinking, so there's no time for them to cure usually

it doesn't matter zymurgy, everything is nerfed against this dragon, normal atk (if you can hit, probably cant), ranged atk, nuke
i imagine this is what happened when you put melee damage dealer on main alliance
miss, miss, miss, miss, miss, miss, miss, miss, hit for 0 damage, miss, miss, miss, miss, miss, miss, miss, hit for 1 damage, ...

just for a note, the aoe is not called hurricane wing, different name, so we dont know its actual range yet, probably same as wing though. make sure you have shell4 on you, these aoe is magical atk, and if you have/can use suzaku sune-ate, use it.

filter, filter everyone not from alliance, and make linkshell chat put on "hold" position, that way we know if something going on, and if someone need to be replaced

in case someone wondering (or too nub), this is a pic of vrtra, yes she has red eyes
http://www.ffcompendium.com/%7ESkylark/ff11/mon/FafnirBlack02.jpg

Zymurgy
01-14-2005, 01:36 AM
hmm...From what I remember in my fight vs Jorm, nukes did junk damage, summoner blood pacts did great damage, melee did junk damage, but melee WS did great damage. I don't think we had any rangers so I can't say anything about ranged ws, but melee ws (thf sub) was great, like, 1000+.

Zumi
01-14-2005, 02:16 AM
I tested Spirits Within on this it did only 330 with 300% tp and full life. That is less then half normal damage. So it looks like a lot of stuff will do less damage.

Cyrus
01-14-2005, 01:02 PM
Wow with all those purple lines on his head and feet Vrtra looks like he belongs in dynamis-xarcabard standing in front of the castle.

Wrish
01-15-2005, 01:44 AM
I won't be in the fight unfortunately, but I've gathered a lot of information and experience on similar monsters to make a few hypotheses.

1) BLM firepower should first be concentrated on Ghost type mobs. Those have inherent physical damage resistance and are a pain for all melee to deal with. Everyone there sub white mage for cursena and the usual SS/blink. I think you'd still need tanks to hold the ghosts, as they hurt quite a lot. But I've also heard that RDMs have little trouble sleeping Lemures, so you might be able to get by tankless. A successful sleep also stops big damage spells.

2) MNKs should be concentrated on skeleton summons. They're just like regular Spartoi I think, and we know how good monks do on those. You need a DRK here and there to stun those awful spells. I don't think it would be optimal to use a BLM in the skeleton parties. A bard or two to lullaby skeletons in queue would be practical.

3) The new HNMs may have nerfed your spirits within and ranged attacks, but that doesn't change the fact that rangers are the some of the least prone to missing and doing 0 damage (that is, gaining 0 tp on a hit because of very high target defense). I am not sure that it'd be worthwhile for rangers to be tanking even momentarily, so subbing warrior or samurai may be useful. Eat squid sushi to get across the remaining accuracy problem.

After filling the main damage parties with mostly rangers, I'd fill it up with as many high summoners as you can. Those level 70 blood pacts are decent damage, but what really counts is the low hate on that damage. A BLM can probably elemental-seal-nuke harder than one of those blood pacts, but then that BLM has to worry about taking high damage.

Scytale
01-15-2005, 12:36 PM
You want the Brds to /smn? Unfortunatly I don't have /smn to SC lvl but having us not /whm will remove our stone-skin/DS/curaga.

I'm hoping I can make it, my wife has off of work today and I told her I had this going and then out of no-where she came up with "plans" for us >< I'll try to be there.

Fira
01-30-2005, 03:58 AM
Ya.... here's a pic of his wing attack I got from about a week ago. Our 2 pld's are Maximuss and Hammy. With buff's he was hitting for about 150~185, then after dispelga around 220ish. Both of the pld's were in full koeing. I never saw him hit hard then 250. The problem with ranger's is that they give the Dragons so much tp so fast you get spammed with these. As you can see, Vrtra's wing is alot stronger then th other dragons. Atleast 150~250dmg stronger.

His 2hour is believed to be Charm. This is from our JP member and also some other message boards.

The summons do not stop. He summons about every 30-45 seconds, at one point there were 6 summons up and well we died shortly after. The summons hate is tied to that of Vrtra's, like the dragons to Angra Maniyu. Melee simply do not cut it here. The summons need to be taken down as quickly as possible. An elemental party, blm blm blm blm brd rdm, or maybe even more is needed.




http://img.photobucket.com/albums/v350/highwind1/wing1.jpg

Fenryl
01-31-2005, 03:49 PM
http://www.skiesofradiance.com/images/takoyaki.jpg
I pretty much remember all the tactics that were used in the fight. I'll pm the strategy to you Radav/Fatman later. I gave Zymurgy the details of how the main fighting alliance should be set up etc.